There are not many places to eat near where I work. There is a Subway, a Wendy’s, a Chinese restaurant, and a McDonald’s, and with the exception of the Chinese restaurant (which I can really only eat at when I have a few more dollars in my wallet), I usually eat at the McDonald’s. It’s an ideal lunchtime work place. The food is cheap, there is a wi-fi connection, and I get to leave the office for an hour, but every time I set foot into McDonald’s I’m confronted with the one thing feminists hate about McDonald’s—the Happy Meal toy display.
We talk about a lot of different kinds of relationships on this site but we’ve never really spent much time talking about polyamory. We have recced fanfics and there have been OT3s on our Valentines lists, but we have never focused our attention on polyamory or polyamorous relationships. So that’s what I’m going to talk about today.
Polyamory is something that people, at least in the Western world, seem hesitant to discuss or even mention. There are a couple different reasons for this.
I was watching Scott Pilgrim vs. The World for what has to be the billionth time recently and found myself reflecting a little more on the relationship between Roxy and Ramona. Not long ago I introduced this movie to some of my friends, one of whom is bisexual, and despite not being a geek, she seemed to be really enjoying it until the fight with Roxy came up. In the scene, Scott Pilgrim is shocked to find out that the girl he’s interested in, Ramona, “had a sexy phase”—meaning she dated a woman. Ramona explains that she was just going through a bi-curious phase and didn’t even think her relationship with Roxy would count. This, of course, enraged my friend for a variety of reasons.
Having characters who are “just going through a phase” isn’t good queer representation. It makes being queer seem like something someone can just opt into and then get over. This becomes even more problematic with how almost every character who is “just going through a phase” tends to be a woman. One reason for this is that female sexuality is seen as much more fluid than male sexuality. It’s an attitude that is offensive to both queer men and woman because it is built on the belief that women can’t really live without heterosexual sex (even if they do dabble in homosexual sex). For men, it’s assumed that the only way a man could stand homosexual sex was if he was a hundred percent gay—if he was attracted to women why would he ever sleep with a guy? It’s absurd, biphobic, and sexist.
In the 3B season finale of Teen Wolf last month, we were treated to one more unpleasant turn of events in a season full of unpleasant events: Danny broke up with Ethan. The moment left me with so many questions—was this just because Charlie Carver already has a new show lined up? Would they have stayed together if C. Carv didn’t get a new job, or was this just where the characters were headed anyway? Was it prejudiced for Danny to not want to date a werewolf? Why do I cry so much about fictional characters? But then I started to think about a more pivotal question: why did they start dating in the first place? It led me to a theory I call Magical Obligatory Queer Dating. Let’s take a closer look.
As you may or may not know, Neil Patrick Harris is opening a production of Hedwig and the Angry Inch, performing in the titular role, and he looks fabulous. If you’re not familiar with the material, Hedwig and the Angry Inch is a 1998 musical written by and starring John Cameron Mitchell. Hedwig tells the story of an East German singer who goes to great lengths to marry an American soldier and leaves for the United States to pursue her dreams and a better life. Those great lengths include a botched sex-change operation, leaving Hedwig with the titular “angry inch”. Eventually, she makes it to the United States, but in a perfect storm of insult and injury, her husband leaves her on the day she learns that the Berlin Wall has fallen. The real meat of the story is in how she uses love and rock n’ roll to recover from that and pursues her own identity. The Obie Award-winning musical originally ran for 857 performances, and has since seen performances in no fewer than eleven countries.
I don’t know how I feel about the season finale. I’ve got mixed feelings not only about the resolution in general, but also about the last ten minutes of the episode that set up next season. Welp, let’s get on with this. In this episode, Stiles is possessed by a spirit who just wants to play Go and teaches Stiles how to play, which inevitably gets them into all kinds of shenanigans. Wait, wait, sorry, no, I’m thinking of Hikaru no Go. Wrong show.
Spoilers below the cut.
If there’s one thing we gaming reviewers at LGG&F can agree on, it’s that there needs to be more diversity in video games. This isn’t some revelation I’m pulling out of my ass: we’ve been saying it since the start, whether it be more people of color placed in the spotlight, women being allowed to have characterization beyond the easy pitfalls of tropes, or any representation of the LGBTQ+ community. Basically any character that’s not a chiseled, cishet, 5 o’clock shadow-ed white dude. Cries for a wider cast of characters have echoed across the subculture for what feels like eons, but the fact remains that until the industry decides to take up the mantle, the opportunities for change will be limited to break-out indie hits. However, my conscientious readers, we may be on the precipice of a new dawn. That is to say, the industry may have just had a breakthrough.
Just a few days ago at the Games Developer Conference in San Francisco, Manveer Heir, a gameplay designer for BioWare Montreal, took the stage in front of a packed room to deliver a panel entitled ‘Misogyny, Racism and Homophobia: Where do video games stand?’. During the panel, Heir called out the Western games industry for clinging too closely to the AAA game formula of white straight dudes saving the girl and doing cool things, and called for a change in not only how the games industry forms their future stories, but also how they view their audience. In a wise move, Heir reassured his audience that his speech wasn’t made so he could waggle a disapproving finger at his fellow game devs; instead it was to be seen as a nudge to an industry that has grown all too comfortable in their safe little niche. It’s a nudge well-needed, however.