Have you ever wondered exactly what’s going on inside your friends’ heads? Of course you have. Have you ever wanted to take a surreal and frightening journey inside the physical manifestation of your friends’ thoughts, feelings, and worries? Maybe? No? Well, in these two series, you can!
Fiction provides us with a unique opportunity to see into the minds of others, in that we get to live out other people’s stories and lives and see the world through their point of view for a time. Fantasy and sci-fi elements that allow us to literally see into and interact with the minds of characters, such as the dream-diving in Paprika and Inception, take this a step further. Through literally venturing into a physical manifestation of another character’s mind, you can learn a lot about them that they may not show you on the surface, such as hidden insecurities and secret memories. And sure, as a writer you could get the same information across in a dream sequence that lets the audience see inside that character’s mind for a scene, but the act of physically entering someone else’s mental landscape is what I want to talk about today. It lets the other characters, rather than solely the audience, learn what’s going on in the subject character’s head, and does so in a way that also moves the plot forward and provides a physical adventure at the same time.
Puella Magi Madoka Magicaand Flip Flappers are two series that, via magic, give their characters the opportunity to explore their co-cast members’ inner worlds, sending them all down a proverbial rabbit hole into surreal, symbolism-heavy, and often frightening landscapes that teach them (and the audience) something about their peers that they couldn’t have known before. The two series use a lot of the same tools, artistically speaking, but the consequences and emotional outcome of their heroes’ journeys into each other’s mindscapes is very different in each case. Heavy spoilers for both shows beyond the jump!
Welcome to Night Vale constantly amazes me with how unique it is, especially when it comes to religion. It manages to take real religious ideas and weave something entirely new and different from the thing that originally inspired them. The Smiling God, the beagle puppy, and the angels are inspired by Abrahamic religions, but while it’s clear that Huntokar and the other gods are definitely at least inspired by real deities, the creators of Night Vale have managed to create their own unique pantheon.
Several episodes ago, we learned that the god Huntokar, who has been mentioned in passing throughout the show, is the god of Night Vale and has been protecting the people of Night Vale since the very beginning. However, we came to discover that her protection also nearly doomed Night Vale by causing the multiple versions of the town in different universes to collapse in on themselves. In this episode, Huntokar mentions that she is one of four old gods that include the Glow Cloud (ALL HAIL), the Woman from Italy, and the Distant Prince.
Writers tend to take two different routes when it comes to adding deities to their stories. They either use gods of real religions, or they invent their own. Creating your own deities has the major advantage that you aren’t taking the risk of portraying another religion’s deities in a potentially harmful way. However, we cannot escape the fact that we are affected by what we know about religions and their deities and inevitably the audience may realize that these “fake gods” are inspired by real ones. It’s fine to be inspired by real deities, but it’s important to still develop them in such a way as to make them their own unique god, otherwise the portrayal could still end up seeming problematic. And that is exactly what the creators of Welcome to Night Vale were able to do. Their deities are clearly inspired by different real gods, but are written in such a way that they become their own unique god and are not simply a copy of another deity.
Spoilers for Welcome to Night Vale for up to Episode 113.
After several decades of hemming and hawing in the face of the evidence that movies about female heroes and/or starring more than one woman can be financially successful, I suspect that Wonder Woman finally was the straw that broke the camel’s back. Before Wondy, we had the moderately successful Ghostbusters: Answer the Call; coming next year, we will be #blessed by Ocean’s Eight. However, the thing about the latter two films, both reboots of previously all-male franchises, is that they are movies where the gender of the protagonists is incidental. That’s why it’s possible to reboot them with women; there’s no reason a lady can’t bust a ghost or rob a casino as effectively as a dude.
At long last I finished the first season of Dice, Camera, Action!, a D&D webshow much in the vein of others such as The Adventure Zone and Critical Role. The events leading up to the final showdown with the vampire lord Strahd was as about as intense and chaotic as one could expect, yet as the dust settled I found myself wanting more. Yes, there’s another season out–which I started–but something about the way things finished left me seeking out some comfort fic both for the characters and to ease my shaken heart. Luckily, even amidst the seemingly small bounty, fanfic provides. Continue reading →
2017 has been a hell of a year for video games. One could argue it has been the best year in quite a while! We’ve seemingly had at least one Game of the Year contender every month, with no sign of that stopping as we approach the end of the year. We’ve had new franchises crop up such as Horizon: Zero Dawn, older franchises getting rejuvenated such as Legend of Zelda: Breath of the Wild, and the continuous drip of indie games such as Night in the Woods and the upcoming Cuphead. Quite honestly, many avid game players are overwhelmed with options in a good way. Nostalgia trips haven’t been left out either. As I said, Zelda has come back into play and pixel based indie games are as popular as ever. The perfect crossover here, for me, was the release of Sonic Mania.
You’d think that by now I’d realize that Facebook is dangerous. No, I wasn’t drawn into a debate with relatives who don’t seem to understand that being an awful, ignorant person on all facets should not be a viable political platform. I was drawn, instead, to watching an anime. Usually those ripped video clips stuck between two white bars that say something to the effect of “When you break up with a girl in anime😂😂” don’t grab me, but this video did. Here, let me show you. (Content warning for child abuse and bullying.)
These are the first nine minutes of the 2013 anime Kotoura-san, and immediately after watching this I knew I had to look up the summary to see if it was worth investing any more time in. I had no interest in watching a series devoted to the further torturing of its protagonist; however, the summary wasted no time in saying that this series was a romantic comedy (what?) that focused on the titular Kotoura-san making friends and healing from her childhood trauma. What followed was, yes, that in generous helpings. But Kotoura-san was also filled with, in equal parts, a bunch of uncomfortable sexual harassment and an unsatisfying narrative resolution to parental negligence which only served to undermine the actual good things going on.
Spoilers below the cut. All the previous warnings still apply, with an additional one for incest.Continue reading →
My obsession with Dungeons & Dragons is still in full swing, and lately I have been striving to improve my Dungeon Master game. A while back, I talked about Acreletae and her advice for beginner DMs. Although it’s very nice to have a female DM voice, her channel doesn’t really have that many videos. So today I would like to introduce you all to a veritable goldmine of DMing advice—Matthew Colville’s YouTube series called Running The Game. Currently at 47 videos and counting, this series first goes through the basics of DMing and adventure creation before Colville delves into topics such as calendar creation, how to deal with or avoid certain mistakes, and how to make a game fun.