Industry InJustice

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You know what was great? Teen Titans. While I don’t need to make a list of reasons why Teen Titans was great, I could throw a couple at you. Starfire wasn’t a walking sex toy. A skilled writing staff managed to write jokes that made me laugh without wanting to put my head into a desk. Cyborg was clearly Black, but not an Erkel or a thug. Then there was Terra, who presented complicated notions of heroism, loyalty, and betrayal for a young audience. There was also the Puffy Am—shut up!—Puffy Amiyumi theme song. All of these things and others made for a great show. But it went the way of the dinosaur. If you ask Wil Wheaton, that was because the season 6 pitch didn’t go over favorably with the execs.

That’s the way it is with television shows. Many great shows are here today, gone tomorrow. Despite the efforts of many a Kickstarter or online petition, it takes much more than a vocal and obsessive fanbase to convince a company to reverse the decision to terminate a show. See: Firefly (which, by the way, was a decade ago, so maybe we should just let that wound heal). So many different things go into the cancellation of a show because it takes the cooperation of actors, animators if a show is animated, the owners of the creative property, production companies, etc., and I recognize that these things happen, but the cancellation of Young Justice genuinely broke my heart. There aren’t that many DC properties that I’ve ever really been into, so it was sad to see a critically acclaimed, Emmy-winning, mature, and compelling show disappear. That’s all right; I will learn to love again.

But the other day I was listening to Kevin Smith’s Fat Man on Batman podcast, which is a goldmine, and he was interviewing Paul Dini. Dini is a writer with a long career and a longer resume, and he has written for a show you like, no question. Dini gave a rather troubling answer as to why Young Justice was cancelled, along with other shows like Tower PrepApparently, those shows are too mature. They appeal to audiences that prefer complexity, and apparently those audiences don’t buy toys. Now, I acknowledge that televisions often live and die on advertising and merchandising. But there’s something much more disturbing in his answer. There’s a transcript here, and if you read far enough down you’ll encounter this comment about studio executives:

They’re all for boys ‘we do not want the girls’, I mean, I’ve heard executives say this, you know, not [where I am] but at other places, saying like, ‘We do not want girls watching this show.”

You have to be saying “What?!” right now. That doesn’t make any sense. Why on earth would you want to exclude an entire group like that? As Smith responds: “WHY? That’s 51% of the population.” Apparently, as Dini continues:

They. Do. Not. Buy. Toys. The girls buy different toys. The girls may watch the show—…But, the Cartoon Network was saying, ‘F***, no, we want the boys’ action, it’s boys’ action, this goofy boy humor we’ve gotta get that in there. And we can’t—’and I’d say, but look at the numbers, we’ve got parents watching, with the families, and then when you break it down—’Yeah, but the—so many—we’ve got too many girls. We need more boys.’

captain-marvel-carol-danvers-comic-iphone-4-or-5-or-4s-or-galaxy-s3-hard-case-cover-high-quality-full-wrap-image-3d-case-8607-p[ekm]216x188[ekm]Now, as io9 notes: “One thing that is interesting is that, in 2012, action figures and roleplaying toys accounted for $1.39B in sales, while dolls, which are typically aimed at girls, accounted for $2.69B in sales.” That would seem to indicate that this notion, apparently held by many studio executives, is wrongheaded. I think that any woman reading this knows that. Girls buy merchandise. Girls and women buy all sorts of themed swag, from action figures to iPhone covers. Why wouldn’t they? They’re people and people like stuff. I’d posit that if women aren’t a rewarding market for companies that sell merchandise relating to comics and superheroes, it’s because they historically haven’t been marketed to. It’s because they’ve been constantly and purposefully excluded from those communities, though they persist in spite of all that.

Joss Whedon, his awkward, historically ignorant, tryhard kind of feminism aside, has a pretty great take on these kinds of things. He ties it back to the advertisers and toymakers, saying:

Toymakers will tell you they won’t sell enough, and movie people will point to the two terrible superheroine movies that were made and say, You see? It can’t be done. It’s stupid, and I’m hoping The Hunger Games will lead to a paradigm shift.

There’s this belief that female superheroes are too complicated because feminism and/or emotions are haaaaaaaaaaard. I don’t want to overwhelm my critical eye here, but if you look at this next to the “fake geek girl” phenomenon it seems that there’s a vicious cycle here that revolves around a lack of faith in women to be genuine appreciators of art or buy merchandise. That’s nonsense. Very costly nonsense.

CATCHING-FIRE_KATNISS-CLIFF-POSTERThe problem is that executive decisions not to market to those who appreciate complexity, or to an entire freaking gender, in favor of those who buy the collectible action figures, is that it denies whole sectors of money-making potential. On top of that, it’s detrimental to the class, quality, and diversity of comics and their related properties. If we keep going on like this, we’re going to end up with a community dominated by a childish and vocal minority of privileged white men and tha—oh. Well, you see the predicament this places us in.

I feel like there’s only one solution to this problem: those of us with good sense must become as vocal about it as possible. There’s two ways about that. The first is just to say that we want these films and these television shows. We want them complex and diverse and we will shell out money to see them. If Katniss Everdeen can sell ¾ of a billion dollars, in the box office alone, then surely a well-done film can be successful with a female superhero. I actually believe that the Hunger Games films are essentially superhero movies, but that’s a different argument.

The other option is to make our own art. There’s a well-established and growing tradition of fanart, fanfiction, and fan-films. We can produce our own content as we’ve been doing for years. We can change it around in cool and radical ways that industry executives won’t, at least at first. Eventually, someone will learn to do math and they and their companies will come around or go the way of the dinosaur themselves.


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8 thoughts on “Industry InJustice

  1. I totally agree about Teen Titans being an awesome show. There was certainly something special about it that made it stand above the other shows. I remember watching and following it with eagerness when it was on the air.

    Quite clearly, the original character designs were based on 5 boilerplate cliches, which meant that, at first glance, this show was going to be nothing more than another processed empty calories piece of junk.

    And yet, because of the actual writing of the characters and their role in the plots, the five were never just limited to those cliches. There was something special about them, which made them genuinely interesting to watch; able to be complex and have unexpected tests placed upon them.

    And this is particularly true of Starfire. At first look, she is such an uninteresting, one-dimensional and unappealing character. This is because she is simply presented as an embodiment of a vile, sexist cliche about how women should behave. But then, by watching one episode after another, it’s revealed how interesting, complex and fascinating she actually is. She’s able to rise above the cliche of her character design and become someone enjoyable to watch.

  2. There’s a lot more to say.

    First of all, you wrote: “That would seem to indicate that this notion, apparently held by many studio executives, is wrongheaded. I think that any woman reading this knows that. Girls buy merchandise. Girls and women buy all sorts of themed swag, from action figures to iPhone covers. Why wouldn’t they? They’re people and people like stuff. I’d posit that if women aren’t a rewarding market for companies that sell merchandise relating to comics and superheroes, it’s because they historically haven’t been marketed to. It’s because they’ve been constantly and purposefully excluded from those communities, though they persist in spite of all that.”

    It’s not unusual for marketing departments to be open and honest about which demographics they are aiming for, and then to ipso facto admit to those demographics that they are *not* aiming for. If any marketing team didn’t do that, then they’d likely to fired for incompetency. This means that the statement “We’re not marketing to girls” isn’t an out-of-this-world anomaly, but normal marketing behaviour. Therefore, to find the core explanation of why this happens, you need to look at a more general tendency of marketing attitudes, namely sexism.

    Marketing likes to pretend that it’s about assessing and evaluating the past in order to predict and anticipate the future. But in reality, consumer data can only tell you so much, and more often than not it’s a case of guessing what will happen next that decides the next marketing decision. And since marketers have nothing to go on but gut instinct, they’ll inevitably have to rely on stereotypes.

    This is why the sexist stereotype of women and girls not being interested in cartoons, or being passively interested in it, is still pervasive. Marketers continue to believe the old, long-debunked attitudes towards the female sex, thereby driving their ridiculous decisions.

    Secondly, the difficulties about the pop-culture media industries are really difficult ones, and no obvious solution can be found. On the one hand, production of media products requires capital investment, which means going to be a media company and requesting they finance the creation of your idea. But in today’s world of capitalism, media corporations are heavily centralised and very wealthy entities. This means that the entire media market is more or less controlled by a couple or a few corporations. Only a couple of tiny little niche markets still exist today, most have been swallowed up into the great beasts.

    That minority of people who run and manage those few media companies have control over capital investments that control the entire industry, so that their decisions have consequences a thousand fold across the entire market. One little decision to finance or not a proposal will shape everything and have immense consequences.

    If the industry was more decentralised, then maybe there’d be room for alternative media sources.

    You wrote: “The other option is to make our own art. There’s a well-established and growing tradition of fanart, fanfiction, and fan-films. We can produce our own content as we’ve been doing for years. We can change it around in cool and radical ways that industry executives won’t, at least at first. Eventually, someone will learn to do math and they and their companies will come around or go the way of the dinosaur themselves.”

    That’s all well and good to say, but the problem with that is there’s no capital involved. How is any project meant to get off the ground and remain stable without enough money? To create any piece of media requires investment capital to produce it. But because of the centralisation of the industry, all of that capital is placed in fewer and fewer hands. This means that outsiders simply don’t have the means to actually properly pursue their media creation interests.

  3. This article is funnier than I expected it to be, so thanks for that.
    Also, there is an irony to the claim that girls don’t buy toys, because as grown-ups, the idea is that women do the majority of the shopping, so marketing tends to be skewed heavily toward what companies think women want. But then, what they think women want is largely clothing and cleaning products, not toys and other fun stuff.
    Didn’t Monster High blow up big enough to get the buying power of girls noticed? And for better or worse, Barbies? Bratz? American Girl dolls and all their ridiculous, overpriced swag? Come ON.

    I don’t even know what my point is here, except that the argument given by these media companies doesn’t make any sense. And really, have they no dreams of building a smarter, savvier audience by offering smarter, savvier shows?

    Oh and Firefly is a wound that will never heal. There’s a special hell for people who talk in the theater, and for those who cancel a creative and fun sci-fi Western just as it hits its stride.

  4. This is why capitalism ducks donkey turd. Things are made to profit the few not meet human need. Young Justice was made to produce profits, not to entertain audiences and as an artistic expression. The people who cancelled it, execs, were not involved in its creation. These people are parasites on the people who made it the artists, writers and actors. It sounds strange but the people who made the show are working class. Anyone who works for a wage and has a boss is working class.

    Since production is for profit so if you can’t afford food you starve even though the stores are full of the stuff.

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