Being the resident Sonic fan here at Lady Geek Girl & Friends, I feel like it’s my duty to do as much justice to the franchise as I can. Since my last look at Sonic’s escapades was the original trilogy, I’d like to remember the series that brought a lot of millennials into the mix: Sonic Adventure 1 & 2. These two games (and their subsequent remakes) set the foundation for where the gameplay and story of the franchise would go for the next 18 years. The Sonic Adventure games were the proper introduction of the Blue Blur and his friends to the 3D world. Although there were Sonic games that were 3D or had 3D elements before, these two were the first to feel like a proper continuation of the original trilogy.
It’s been a wild year in politics these past few months, and there are no signs that this will change anytime soon. As with most cultural events, this tends to bleed into the media we consume. As such, there are both people who celebrate the addition of politics into media, and those who abhor it. This commonly manifests in the meme-level response “Keep politics out of x.” With the controversies and subsequent blowback over whitewashing (and lack of starring Asian roles) in Doctor Strange, Ghost in The Shell, Marvel’s Iron Fist, and Death Note, a large portion of people seem to want to consume media in a vacuum and ignore these issues. My personal experience tends to be more rooted in the video game space, considering the rise of progressive themes in games. Especially after the storm that was Gamergate, some people hate the idea of political themes in video games. I’d like to delve into why that claim is disingenuous, and why it’s never been possible.
When talking about politics in video games, a good place to start might be the Grand Theft Auto series. A lightning rod for controversy, GTA has never been shy about including political topics in their settings. GTA, with all its warts, does have a basis in satire, even if it is mostly present in the side content. In the worlds of Liberty City and San Andreas, for example, there are television programs parodying both “liberal social justice warriors” and “right-wing conservative firebrands” as uninformed, misguided, and wrong. It’s the classic South Park approach where “caring in one way or another is the ultimate sin.” Regardless, politics are incredibly present in these games. So, how could anyone ever claim that they don’t want politics in games?
It’s been a few years since the “are video games art” question has been raised and pretty much resolved. Yes, video games are art. But with that question out of the way, we’re left with “what’s next?” To that end, I believe we are lucky that many outlets (such as our own) are more than willing to discuss games as an art form, in a similar vein to the way we discuss books or movies. For this week’s web crush, I want to highlight Vice’s gaming division: Waypoint.
Black History Month is moving right along, and while everyone is out there quoting Martin Luther King Jr. or incorrectly talking about Frederick Douglass, I think it’s important that we look at issues surrounding our Black women, as well. Luckily, we’re slowly but surely getting more Black girls and women in our media! Unfortunately, from looking at depictions of Black girls and women in media, such as last year’s scandal over Riri Williams, it’s easy to see that Black (and darker-skinned) women tend to be more sexualized in nerd media than their white (and fairer-skinned) counterparts. This creates a culture where darker bodies are seen as inherently more sexual, and thus more acceptable as targets of objectification and sexual violence.
Happy Black History Month, dear readers! This month has always meant a lot to me on a personal level. Being a Black person, I’ve witnessed erasure of our achievements, dismissal of our problems, and omissions of us from opportunities. These types of slights often expand into nerd media, where representation is already scant. In that spirit, I want to discuss an issue that makes the existing representation troubling. We need to stop giving non-human characters Black traits to code them as “other”, as alien from the protagonist and audience. These characters, rather than just being another character in a group, are specifically different or strange.
I’ll be candid with you, reader: it’s been a tough few weeks for me. Like many others, between winter blues, the political climate, and the often negative nature of nerd critique, I’ve been in a bit of a slump. In times like this, I like to look at some of my favorite media that resonates with me on an emotional level.
I appreciate sincerity and vulnerability in media. In my opinion, that has been a common through-line in a lot of viral fandoms in the past few years. There is definitely room for being a badass, and admittedly, that’s an enjoyable trait to watch play out in a story. However, I think many of us are craving a sense of vulnerability in our characters, not just physically, but also emotionally. We want to be be able to empathize and connect with the characters by knowing how they feel, what their aspirations are, and what they’re thinking. Of course in superhero media, the protagonists are relatively invincible, but are they people under all that? In the past couple years, I’ve seen some really great uses of emotional vulnerability, and I think they illustrate the benefit of creating these character traits.
Minor spoilers for Steven Universe and major spoilers for Undertale after the jump!
Representation is weird, readers. Since some people that enjoy a level of privilege also contend with marginalization, it’s difficult to say where we need to get better in our media. Despite men enjoying incredible amounts of privilege, we still have the task of dismantling toxic masculinity. While we are slowly but surely destroying the “no homo, bro” narrative of friendship, I would like to see more well formed male friendships in media that actually explore friendship and aren’t just used as passive plot traits.