Winter Is Coming: Climate, Morality, and Whiteness

I recently started re-reading A Game of Thrones, which means I’ve had the Stark words lodged in my head more than usual. Winter is coming. Also, I looked outside, and as frost starts to coat the grass in the morning, Ned might have a point.

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A Song of Ice and Fire is always heavy-handed with its climate metaphors, but it is not alone in ascribing certain moral values to different weather patterns. H.P. Lovecraft and Edgar Allen Poe placed their monstrous horrors beneath the ice, and C.S. Lewis and J. R. R. Tolkien show a preference for temperate climes while fearing the tropics.

While superficially harmless, there begins to be a clear pattern that uses climate, particularly this kind of temperate climate marked by warm summers and cold winters, as a shorthand to remind the reader of certain parts of the United States and Europe. By continually centering this one ecological structure, authors, intentionally or otherwise, privilege a kind of Anglo-American whiteness, culturally as well as physically. The underlying message, therefore, is one of white supremacy, particularly Anglo supremacy.

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Westworld, Sadism, and Humanity

HBO continues to set a high bar in its primetime drama, and the new sci-fi drama Westworld is a strong addition to their lineup this fall. With cinematic production values that match or exceed Game of Thrones, there’s no doubt that the network has made a real commitment to this reboot of a relatively obscure 1973 movie, starring, of all people, Yul Brynner.

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Please tell me nobody’s going to reboot this, too.

Westworld isn’t a sweeping epic, like Game of Thrones, but rather, a more thoughtful, existential work more in the mode of The LeftoversIt shares some common DNA with Orphan Black and Dollhouse, pushing through the boundaries of humanity in a world where technology is showing them to be soft.

Orphan Black‘s clones challenge a basic sense of human autonomy: Sarah and her sestras were made in a lab, from their carefully-coded DNA on out. They are copyrighted and patented intellectual property, reproducible by their owner. Their rebellion over the course of the series is, in part, about taking back self-ownership. Dollhouse was the converse: its featured technology did not create new bodies, but customized the minds and personalities of the individuals in its clutches. While the clones seek to reclaim their engineered bodies for their individual minds, the dolls of Dollhouse seek to regain ownership of their engineered minds.

Westworld, essentially, does both: its robotic characters have artificial minds in artificial bodies, beyond the fractured humanity of its predecessors. What self can there be under such circumstances? And how can the viewers navigate these uncanny representations of humanity?

Westworld.jpgTrigger warnings for rape and rape culture below, as well as spoilers.

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Post-Modern He-Man: Son of Zorn

Premiering tonight on Fox is Son of Zorn, a thoroughly silly semi-animated sitcom starring Jason Sudeikis, Cheryl Hines, and Tim Meadows, with Johnny Pemberton as the titular Son. There’s a preview episode available online, with thirteen total episodes to come this fall.

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Son of Zorn has a high-concept premise to be sure: Zorn (voiced by Sudeikis), a clear homage to the 1980s animated version of He-Man, returns from the land of Zephyria to get involved in the life of his son, Alangulon—or “Alan” to his friends. Because Zorn’s baby momma isn’t She-Ra or any other sort of Amazonian heroine: she’s Edie (Hines), a perfectly mundane woman living an ordinary life with her new fiancé, psychology professor Craig (Meadows).

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Kerbal Space Program: Every Game is a Role Playing Game

Kerbal Space Program isn’t a new game, but as it has yet to relinquish its grip on my free time, I’ve been thinking a lot about why such a labor-intensive, story-free game can be so enthralling.

For the uninitiated, Kerbal is a game about the development of a space program for funny little green creatures called Kerbals. They live on Kerbin, the third planet around the star Kerbol, orbited by a grey, airless satellite called the Mün. The player designs and pilots ships to aid the Kerbals in their exploration of their solar system. The game offers a simple narrative by rewarding the player with money and access to new parts for various achievements, but it’s largely a sandbox game, where players set their own goals. Given the game’s high difficulty level and steep learning curve, Kerbals appear to have no concept of mortality, as they eagerly sign up for new missions despite the loss of dozens of their predecessors.

Munorbust.pngThe game was developed as a side-project by Squad, a Mexican software company, and quickly acquired cult status, not only among nerdy amateurs like Randall Munroe of xkcd, but—somewhat alarmingly—among actual NASA engineers and astrophysicists.

What strikes me as so remarkable about Kerbal’s popularity is the fact that little about it really seems like a game. There’s no plot bringing the players from one mission to the next, the kerbalnauts have no dialogue or individuality, and the basic gameplay is solving physics problems. There are no weird aliens to discover, like in No Man’s Sky, and no galactic space battles as in E.V.E. OnlineYou just… go to space. There’s nothing to win, nothing to conquer, no rewards. It’s a game where the joys are almost entirely in the journey, not the destination. Why does it work?

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Oh, My Pop Culture Religion: Orphan Black and Missing Religious Voices

Once upon a time, years before we came to the city that’s Not Officially Toronto But Come On, It’s Toronto, a woman had two children. As a fugitive from a dangerous secret organization, she had to give them up. One, she decided, to the church, and one to the state. This is the origin story for the two primary protagonists of Orphan Black. Sarah Manning went into foster care, while her sestra Helena went to an orphanage run by nuns in Ukraine.

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It’s not a buddy comedy, despite this picture.

Helena gets indoctrinated into the Proletheans, an ambiguously Christian sect that serves as one of the major antagonists in the series. The religious motifs around the Proletheans make them terrifying, both with Helena as their assassin and as their prisoner. However, the show misses an opportunity to really dig into the theology of the Proletheans and doesn’t truly engage with any number of religious objections to the biotechnology the show presents as being in our immediate future.

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Perfected Bodies: Superheroes and Gymnastics

The 2016 Rio Games are the first Summer Olympics since the Marvel Cinematic Universe took over the world: The Avengers was still in theaters during the London Olympics, and since then, we’ve had seven more movies and nine seasons of TV. The MCU has been joined by multiple DC universes, plus various Spider-men, X-Men, Deadpools, and yet another Fantastic Four. As never before, the superhero has been firmly lodged in our collective consciousness.

The Olympics offer a real-world counterpart to superheroes. Without radioactive spiders or super-soldier serums, Olympic athletes demonstrate impossible powers every four years. Each time a record is broken, the athlete exceeds the previous limit on human capabilities.

Neither happens in a vacuum—both superheroes and athletes complete narratives far greater than a list of records and abilities. They stand astride the existing fissures in society, especially regarding gender, which is particularly tied to the expectations placed on bodies. In many ways, they show us how far we have come and our hopes for the future, but of course, they reveal how far we still have to go.

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Throwback Thursday: Dr. Strangelove or: How I learned to Stop Worrying and Love the Bomb

We’re going a little deeper into the archives of science fiction this week, to pull out the 1964 Stanley Kubrick film, Dr. Strangelove or: How I learned to Stop Worrying and Love the Bomb. The black-and-white visuals and Cold War imagery give the movie a dated effect, but I’m realizing how distressingly relevant the underlying message still is.

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At the top level, the movie is a satire of mutually assured destruction and nuclear war. A rogue American general named Jack D. Ripper, consumed with paranoia, orders an unprovoked nuclear strike against the Soviet Union, and a fleet of bombers take to the air.

When news of the strike reaches President Merkin Muffley, he descends to the underground War Room, joined by the maniacal General Buck Turgidson, the Soviet ambassador Alexei de Sadeski, and the title character, a nuclear scientist from Nazi Germany now serving the United States. De Sadeski reveals the existence of a Soviet Doomsday Device, which will automatically destroy all life on Earth with a cloud of radioactive gas if an atomic strike on the USSR is detected. The Americans and the Russians work together to recall the bombers, but one, piloted by Major T.J. “King” Kong, has been damaged and cannot receive the radio signal, and prepares to deliver its payload.

Earth’s last hope is the failure of Kong’s bomb, spray-painted with the name “Hi There!”—which jams in the bay. But the dedicated pilot climbs on top of it, and jumps up and down on it until it deploys. Kong rides the bomb to the end of the world, gleefully whooping and waving a cowboy hat in the film’s most famous scene.

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Anonymous submission to MakeAGIF.com

The Americans pause for a moment of silence, before planning to resume the Cold War after the apocalypse when they emerge from their bunkers. The credits roll with a montage of mushroom clouds set to Vera Lynn’s “We’ll Meet Again”.

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Stark Justice IV: Sansa is Not a Disney Princess

I honestly did not plan to come back to this series; I figured that I capped it off by jumping from Westeros to an Avenger. But damn if Game of Thrones didn’t imagine Sansa with the sovereign powers of Winterfell this year, at least briefly before Jon Snow was declared King in the North. And so, it’s time again to look at another member of House Stark take on the affairs of law and justice.

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Unlike her predecessors, Sansa has no experience in statecraft; her parents spent their entire adult lives in powerful positions, and Tony’s been around for the entire Cinematic Universe. Not only does she lack experience, but she was not educated to become a ruler. Instead, she has an encyclopedic knowledge of the fairy tales of her people, and five grueling seasons of torture at the hands of, well, everyone.

She acts harshly, and many writers have seen this as evidence that she has given into the latter, and that the gentle Northern girl has been corrupted. But Sansa is still living out a fairy tale, and her severity comes from those tales as much as her naivete once did.

Since we’re talking Game of Thrones, beware of spoilers (through Season 6) and triggers (torture and sexual violence) below the line.

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Stark Justice III: Iron Man is a Stark, Too!

So, I have to tell you how happy I am to be able to keep this series going by jumping from Ned and Catelyn to Iron Man himself, Tony Stark. That happy little coincidence would justify this post on its own, but worry not friends, I have actual points as well!

We’ve covered Captain America: Civil War a bit so far, but we’ve been light on the endorsements. And I certainly can’t speak for the entire LGG group here, but while I admit that there is no way I could ever say no to Steve Rogers if he asked for my help, when you give me a moment or two to think it through, I’m with Tony.

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Law and Justice in the Time of Civil War

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Captain America: Civil War is the 13th movie in the Marvel Cinematic Universe, which has also tacked on an additional nine seasons of television, between four series, with more on the way. If nothing else, it’s an incredible feat to keep producing quality stories, and Civil War may even top everything that came before it.

The movie has considerable moral and philosophical heft, which it accomplishes by asking difficult questions about right and wrong.  What makes it unique, especially in the current media landscape, is that it achieves this without turning its protagonists into antiheroes. We’re not asked to accept a series of atrocities in service of the greater good, or weigh the need to tamp down our emotional attachments to do what needs to be done. Simultaneously, we’re not asked to see goodness as simple and self-evident.

Instead, we get a smart, nuanced contest of ideas between Steve Rogers and Tony Stark, with a conclusion that’s ultimately ambiguous. Despite the high stakes and increasing violence between their factions, the audience is never asked to see either superhero as corrupt or shortsighted or evil. Neither is brainwashed or deceived or misunderstood. The audience sees both as they see themselves, and as they see each other: as good men who have reached incompatible conclusions about how to do the right thing, who are heartbroken by their conflict.

Spoilers for Captain America: Civil War after the jump!

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