For many of us, Cowboy Bebop, as it notes in its opening credits, really did become “a new genre unto itself.” It was a formative anime experience and set a standard for animated television that in many ways continues to be that against which new shows are judged. It was hugely successful and for many people, in the West at least, served as an introduction into what anime was really capable of as a storytelling medium. It was also released during the late 90’s pop culture zeitgeist when the Internet was still relatively new and concepts like media inclusivity and cultural appropriation were just beginning to gain traction in the mainstream narrative.
They’re gettin the band back together. (image via IMDB)
So how does Cowboy Bebop hold up when exposed to modern criticism? Mostly pretty well. There’s some problematic stuff, obviously, but the universe in which Bebop is set offered a lot of creative freedom and some of that was used to explore social constructs and culture. It presents a vision of the future that is incredibly diverse and where humanity is living on other worlds, but where people are still just people. While there are tropes and shortcomings, some of that vision was ahead of its time and still holds water today.
Back in 2015, the internet got itself into a bit of a tizzy over the news that an important Star Wars novel called Aftermath had been released, and that one of the main characters was gay. Since I have an ear tilted eternally to both queer news and Star Wars news, I was immediately intrigued, but also completely prepared for the barrage of vitriol the Star Wars fandom started spewing as soon as the book was published. Most of the criticism didn’t lead in with homophobia, and some didn’t mention the gay characters at all, but it felt like a very peculiar coincidence that after decades of shrugging off plenty of resoundingly mediocre Star Wars books with a “meh”, the fandom chose this one in particular to shred to pieces for its (allegedly) atrocious writing style, boring characters, and sloppy story. I read several Star Wars books as a child and have recently started poking around in the EU again, so I decided to find out for myself if Aftermath genuinely deserved the gruesome skewering it got online.
It’s been a few years since the “are video games art” question has been raised and pretty much resolved. Yes, video games are art. But with that question out of the way, we’re left with “what’s next?” To that end, I believe we are lucky that many outlets (such as our own) are more than willing to discuss games as an art form, in a similar vein to the way we discuss books or movies. For this week’s web crush, I want to highlight Vice’s gaming division: Waypoint.
Let’s face it, 2016 was tough, and 2017 doesn’t look to be much easier. So let’s delve into some of our favorite geeky romantic pairings to help us cope! Yep, it’s Valentine’s Day, that sickeningly sweet holiday when our authors nominate and then vote on ships for our Top 20 Romantic Couples in Geekdom (10 Canon/10 Fanon) list. It is now my duty to present to you the super cute and sexy ships of 2017!
When I first watched Star Trek: The Next Generation as a kid, I was struck by how strongly I connected to the characters. For many of us, I think, it was one of the first shows to really inspire. Not only as a bold continuation of Roddenberry’s vision for the future, but as role models for how to live our lives. Picard, Data, Dr. Crusher, even Wesley all served as early examples of what we aspire to be and how to start living up to that aspiration. But as I grew older, I realized that one character in particular was causing me to think about gender roles and romance in ways I wouldn’t fully understand for years: Lt. Commander Geordi LaForge.
“Oh crap, Picard’s got that ‘I need you to violate the laws of physics’ look on his face again.”
In rewatching those episodes, I have come to understand the character of Geordi LaForge as, among other things, a parable about how easy it is to fall prey to toxic masculinity and how genuine confidence and respect rather than bravado and entitlement are the keys to avoiding it. This was something that takes years for many people to understand, and fortunately, we have years worth of TNG to see Geordi’s masculinity evolve as he begins to understand these things as well.
Representation is weird, readers. Since some people that enjoy a level of privilege alsocontend with marginalization, it’s difficult to say where we need to get better in our media. Despite men enjoying incredible amounts of privilege, we still have the task of dismantling toxic masculinity. While we are slowly but surely destroying the “no homo, bro” narrative of friendship, I would like to see more well formed male friendships in media that actually explore friendship and aren’t just used as passive plot traits.
Now that this semester of grad school has ended, I finally have time to write a post! It just so happens to be our last post before our holiday break, too, which tells you a bit about the craziness of my schedule…. You see, I’m a PhD student studying Learning Sciences, which is all about researching how people learn and how we can use those findings to reform the educational system. Trying to balance my online fandom life with my grad school life has been an ongoing struggle, but surprisingly, one of the things I’ve learned in my program is that many researchers in and around this field study the educational implications of fandom. Well, now I’m here to cross over between my offline and online life by sharing some of that work with you, as well as some findings from my own research!
It may come as no surprise to you that fans learn a great deal from engaging in fandom, whether they’re writing fanfics, composing meta, creating fanart, making cosplays, or heck, even writing essays from a critical lens like on this blog! But fandom still tends to be viewed dismissively by mainstream culture, and even we fans sometimes devalue our engagement as a mere “hobby”. Modern learning theorists now acknowledge the importance of learning outside of school, and are calling for in-school learning to be more like the interest- and peer-driven realm of outside-of-school learning, including hobbies like fandom. There are so many ways that fan engagement is related to the kinds of subjects people learn in school and to skills that are generally useful in life. And better yet, it’s in a context that people really care about, rather than the decontextualized content conventionally presented in schools, which can seem random and unconnected to students’ lives.
So, this fandom thing you’re doing right now? It’s totally legitimate, important, and socially responsible. Don’t let anyone tell you otherwise!