A pervasive problem within the dating sim genre is representation. If you’re looking for a dating sim that stars attractive, thin, white or East Asian people, you’re pretty much set, but if you’re looking for anything else, you may have to look a bit harder. Recently, with games like Hustle Cat and Women of Xal, it seems like the indie dating sim scene is stepping up its game with adding more and more representation to the genre. Today’s web crush is a project that finally gives the limelight to one group of people who have been denied romantic representation in these games for too long: fat girls.
Shit has been going down in the Critical Role fandom lately, leaving my poor heart battered, confused, and hopeful all at the same time. With the sudden torrential downpour of feelings, I knew immediately after watching the most recent episode that I had to go looking for fic. For fear of spoilers, I can’t reveal much in this beginning paragraph. What I can say, however, is that if you’re looking for a complex dive into the weaving and grieving of different aspects of families, both found and otherwise, look no further than this fic.
Massive spoilers for Critical Role beneath the cut.
With E3 just around the corner, it’s difficult not to get hyped up about the video game industry!
…No, I lied. Given the last couple of years, on the whole E3 has kind of been lacking on what the emerging, diverse gaming populace want to see in their games. Some game companies are trying, like Guerrilla Games and their game Horizon Zero Dawn, but still end up missing the mark; for example, with Horizon, many Native players and onlookers found that their culture was appropriated and misrepresented because there were no actual Native people serving as consultants or even on the writing team. With game companies being so strangely reluctant to actually collaborate with people from the culture their game is going to represent, I found myself keeping away from one game series in particular: Far Cry.
The Far Cry series has been around for more than a decade and the gameplay within its more recent installments (FPS with both action and RPG elements) always attracts praise from critics and players alike. However, what put me off the series is the way it seems to embody the idea that cultures not our own are in some way barbaric and in need of liberation. For instance, 2012’s Far Cry 3 stars Jason Brody—like, seriously, have you heard a more “white guy from Orange County” name in your life?—who is captured by a pirate crew during a party along with his friends and brother on an island in the Indian Ocean, and gets caught up in some slavery ring/drug cartel business because of course that’s what’s happening. 2014’s Far Cry 4 feels like it takes a step in the right direction, having its (still male) protagonist Ajay actually have ties to the Nepalese-inspired culture of Kryat, where the game takes place. However, I can’t find anything that leads me to believe that Ubisoft actually consulted anyone from the Nepal area to help with their worldbuilding, and instead simply sent their team to Nepal to draw their own conclusions. Yet with the upcoming Far Cry 5 I can’t help but be excited because for once, the protagonist won’t be restricted to being a dude. Additionally, there’s no uncomfortable feeling of going overseas and bringing American justice to foreign people. Far Cry 5 takes a controversial–or perhaps just controversial given the political climate—look at a villainous group that’s been avoided for far too long in the series: white people.
Trigger warning for mentions of suicide.
Video games are often compared to other art forms, typically movies. One question reflective of this comparison is the question “What is the Citizen Kane of video games?” In other words, what is a video game that some consider to be the best of all time, or one that was an innovative game changer? While I look forward to experiencing a game with that level of praise, I think it is going to be difficult for the medium to come to a consensus on what that game is, due to the short memory video game culture has.
In the hype of larger productions and bigger fanbases, it’s all too easy to completely miss out on less spoken of productions that are equally as good. With this seeming boom of Dungeons & Dragons webshows, it perhaps comes as no surprise that they suffer from the same thing—it’s definitely easy to fall in the shadow of amazing shows like Critical Role and The Adventure Zone. So today I bring you a beginner-friendly D&D webshow starring some of my favorite YouTubers and led by Wizards of the Coast’s own DM extraordinaire, Chris Perkins. Friends, readers, dim the lights, because it’s time for some Dice, Camera, Action.
The Handmaid’s Tale is a modern classic story of one woman’s slavery in a dystopian post-America society. Recently adapted into a show on Hulu, its sixth episode (“A Woman’s Place”) is the first to seriously deviate from the plot of the original novel. Earlier I wondered how Hulu was going to further explore and expand the world of Gilead, and how that would impact the show’s feminist messages. With “A Woman’s Place”, Hulu has started to deliver. We see different women in different positions of power and oppression. Serena Joy takes center stage, but we also spend time with June/Offred (our titular Handmaid) as well as two other women. Each woman tells us something different about the way we respond to slavery.
Spoilers for Episode 6 of The Handmaid’s Tale and warnings for slavery and sex trafficking below.
The argument over whether video games are art or not is pretty much over: they are. Anyone who disagrees at this point is mostly trying to be contrarian. That said, we are still refining our skills and vocabulary for critiquing games, and more rapidly than ever. This very blog uses an intersectional feminist/social justice framing when we look at video games, and even that is evolving. However, there is a fairly strong canon of social justice literature and discussion that we can draw from to observe media. Video games are difficult in that they are still a young medium, and one thing we are still working on is genre.