Good. God. I don’t know where to start with this. As soon as I heard about this I rushed to trade posts with Lady Geek Girl so that I could write about it. However, upon sitting down to do so, I realized that to write about it, I’d have to—ugh—actually watch the trailer.
If you know anything about me or this website, you can stand assured that I did not enjoy a second of it. This movie looks like it will be a disaster on every possible level, and on top of that, releasing it in the week after Iron Fist crashed and burned in no small part due to whitewashing complaints feels almost comically idiotic.
Earlier this week, I talkedabout the political implications of Umberto Eco’s 1988 novel, Foucault’s Pendulum, particularly with respect to the conspiracy-minded thinking that it dissects. But there’s also a significant spiritual dimension to the novel, as its focus on esoterica and the occult represent a real history of discontent with mainstream religion that stretches back nearly a thousand years.
The book generally side-eyes occultists, both past and present, and doubts their claims to supernatural powers. But it is very clear that such figures and groups really existed, and many of them authentically aspired to the powers they claim to have obtained, and their claims were very widely believed. New Age philosophies and other countercultures linked to the esotericism generally have a reputation for being peaceful and loving, but it’s one which has not been earned.
Eco by no means condemns the occult in general terms, but he does call attention to the potential for such beliefs to generate abuse and hatred. The large-scale rejection of Christianity by the alt-right in the United States, and the ongoing links between various neo-pagan subcultures and neo-Nazism, show the need for continued study.
A while back, a friend and I attempted what we called a Maximum Chaos playthrough of the game Until Dawn. Until Dawn is basically an interactive horror movie, presented cinematically but offering its players the chance to steer the story in different directions based on character interactions, decisions, and quick time events in action scenes. The Maximum Chaos run involves picking the most risky choices, starting as many fights between characters as possible, and not hitting any of the QTEs, leading to the most exciting, dramatic, and gory story possible. Given Until Dawn’s “anyone can die” premise, this leads to some interesting and brutal action. But, as we learned along the way, it also reveals that certain characters are quite literally indestructible no matter what your button-pressing and narrative choices inflict on them, and some are far too easy to damage, which leaves the game with some unfortunate implications.
Spoilers for the game, character deaths and possible endings beyond this point!
I’ve been a Marvel fan over DC since I started reading comics – the first single issues I ever bought were the starts of Kelly Sue DeConnick’s Captain Marvel run and Matt Fraction’s Hawkeye. Marvel continues to put out some amazing, progressive, and inclusive stories from its B-list characters, but at the same time it’s also putting out some of the most tone-deaf unpleasantness I’ve ever seen from a major media company in its flagship titles. What’s most frustrating in this whole complex fiasco is that, in making these terrible writing choices, Marvel is not just being problematic and offensive, but is actually dramatically undermining the entire history of the characters they’re messing with.
I don’t have to tell you, dear readers, that Jordan Peele’s Get Out is good; all other film review outlets have done that for me. But allow me to say that if you haven’t seen this film yet, do so as soon as you can. If you’re worried that this film is a Boo! Haunted House sort of horror, then let me soothe your fears. Get Out is absolutely a horror film, but it’s horrific more in its realism than in any sense of gore or otherworldly fiends (though there is gore to be had). More than horror, though, the film is clever in its message. Like Zootopia, Get Out relays the message that racism continues to be damaging in its persistence in modern-day culture, but unlike the Disney flick, Get Out doesn’t lose its message due to a lack of direction. Instead, Get Out focuses on exposing the subconscious racism that lingers in a portion of its audience. Get Out sets itself apart by subtly—and then not-so-subtly—showing that white people who consider themselves progressive can be just as racist as the blatantly racist, and that this liberal-coded racism can perhaps be some of the most damaging racism of all.
Hollywood loves few things more than it loves itself. I grew up watching old musicals with my mom, and many of them were super meta: musicals about actors putting on a show. Judy Garland and Mickey Rooney headlined a whole host of these films, enshrining the “Show within a Show” trope. My dad put it well, when I auditioned for a play in middle school: “Just don’t think you can solve the world’s problems by putting on a show.”
La La Land may not be trying to solve the world’s problems, but it’s certainly trying to save a few people. It won a stupid number of Oscars and was mistakenly announced as this year’s Best Picture (Moonlight actually received this year’s honor). But for all its adulation, La La Land is currently on the receiving end of accusations of racism. And those accusations are well-founded: as Refinery29 points out, one of the two main plots is about a white manic pixie dream boy saving real jazz from the silly Black sellouts. Ouch.
Is La La Land actually racist? The truth is a bit more complicated.
Black History Month is moving right along, and while everyone is out there quoting Martin Luther King Jr. or incorrectly talking about Frederick Douglass, I think it’s important that we look at issues surrounding our Black women, as well. Luckily, we’re slowly but surely getting more Black girls and women in our media! Unfortunately, from looking at depictions of Black girls and women in media, such as last year’s scandal over Riri Williams, it’s easy to see that Black (and darker-skinned) women tend to be more sexualized in nerd media than their white (and fairer-skinned) counterparts. This creates a culture where darker bodies are seen as inherently more sexual, and thus more acceptable as targets of objectification and sexual violence.