I’ve been a huge Fallout fan for almost two decades now, reveling not only in its lore and gameplay but also its humorous yet (usually) thoughtful treatment of social issues. The post-apocalyptic genre lends itself to this in a unique way. By incorporating sci-fi and fantasy elements, these stories can deal with fairly abstract concepts. By grounding their narratives in a world steeped in dirt, decay, and the conflict between the social contract and raw survival, the best examples of the genre are often able to address these issues in an accessible (and fun) manner.
If you’ve somehow managed to avoid playing/watching/reading about Fallout 4, here’s a bit of background before we dive in. Set in the post-apocalyptic ruins of Boston in the year 2287, the story of Fallout 4 revolves heavily around synths. Synths are synthetic people, made from human DNA, indistinguishable from humans, and created to serve as a labor class for the manipulative and technologically advanced Institute. They are inspired by, if not directly based on, Blade Runner’s replicants. In one way or another, all the major factions involved in the game’s central plot have an interest in what the synths represent and what is to become of them.
On the surface, the parallels to western slavery are pretty clear. The synths are a race of people viewed as “human like” by their masters and used as free labor to maintain the status quo for a leisure class. They are given virtually no rights and are seen as little more than machines. While their masters take pains to prevent them being killed or seriously harmed, this is mostly due to the expense involved in replacing them rather than any real concern for their well-being. There is also an underground group seeking to liberate them. This group calls itself the Railroad and is a direct reference to the real life Underground Railroad, being referred to as such even within the world of the game.
The idea that synths are meant to represent slavery as a human institution was clear to me from the get go. But in addition to this central metaphor, the treatment of synths and their place in the game’s civilization goes much deeper. There are parallels to infamous examples of racial and cultural discrimination throughout human history, as well as constant remarks by NPCs that the synths are infiltrating their communities and plotting terrible things. Fear that a synth might be living next door, might kill you in your sleep, and might poison the town’s drinking water is a near constant. While some of this is certainly due to the shadowy operations of their human masters, the synth race has become synonymous with deceit, violence, and threats to civilization itself. Sound familiar? This demonization and scapegoating of an entire class of people is common to most examples of real life discrimination, and synths are a consistent metaphor for that in Fallout 4.