
No fan denies how perfect this DLC was and still is.
During a conversation I had the other day, the topic of the next Mass Effect game came up. Since Mass Effect 3’s release in 2012, and more so (I think) due to the release of its “Citadel DLC” in 2013, fans have been wondering if a Mass Effect 4 would be in the works. By this point, this is a fact; an inevitability that in the future we will once against be dropping sixty bucks on a new nerds-in-space game. As to be expected, developers are keeping a tight lip on anything that has to do with the game—who even knows when it’s coming out for certain. However, fans have been made privy to some aspects.
Unfortunately, one of the things I would have pegged for “what we need for ME4” has already been completely demolished. Despite the entire canon of the Mass Effect universe, and how many different aspects of any number of galaxies we could have been allowed to explore, the developers decided that making the players live once again from the era of Commander Shepard would be the best way to go. While I’m so… so disappointed about this, I can understand it. Playing through the first three games as Commander Shepard gave the players a way to shape their worlds, but also gave an incredibly narrow scope in terms of seeing how their choices impacted the universe at large. By re-playing through that time, but seeing events through the eyes of an outside party, players can gain a nuanced insight that they would’t have otherwise. In fact, it gives players a chance to critique their own choices as this revered figure: that’s pretty damned meta.
In light of this, what is the most important step Mass Effect should take as a series, both in terms of narrative and drawing in old and new players? Well, if it’s not story, it has to be character. So I’m going to say it here first: Mass Effect 4 should have a non-human protagonist. Going further, I believe that the story can only reach its potential effectiveness if the player character is not a human.
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