First off, I should probably say that I cannot be totally impartial when reviewing anything related to Life is Strange. That game had a profound impact on me, and, from a storytelling perspective, is one of my all time favorite pieces of media, let alone just video games. Accordingly, I had extremely high expectations for “Awake,” the first episode of the just-released prequel Life is Strange: Before the Storm.
Set well after the death of Chloe’s father William, but years before the events of the original game, Deck Nine’s Before the Storm follows a similar narrative and gameplay style to the original. Playing as Chloe Price rather than a still absent Maxine Caulfield, you enter into the beginning of her relationship with Rachel Amber and the subtly supernatural lead up to the eponymous storm at the ultimate conclusion(s) of Chloe’s story. The gameplay mechanics replace Max’s time-rewinding skills with Chloe’s ability to shit-talk her way out of anything (or at least fail to do so in an intense and often amusing way), but retain the core mechanics of decision-based interactive cutscenes interspersed with walking simulator-type gameplay.
I expected that this game, while technically a prologue, would serve as a form of “emotional epilogue” to Season 1 of the main game from Dontnod, since Season 2 will focus on entirely new stories and characters. In that regard, and many others, Before the Storm has largely succeeded in giving me what I most wanted from it: more Life is Strange, and particularly more Chloe Price.
Spoilers after the break!