We’ve all had it, that moment where all we want to do is gently place our finger against someone’s mouth and tell them “shhhh”. While shooshpapping will never work its way into the discourse, shaking one’s head in disappointment is going stronger than ever.
There are several corners of the gaming sphere I don’t slink into, and the FPS (first person shooter) genre is one of them. While I enjoyed games like Destiny and Left 4 Dead, both of those games had other enticing elements to them that made me stay. This intro is to say that while I’m speaking of Halo, I honestly don’t know anything of its canon, and as much as I look things up, there will be things I’m missing simply because I didn’t experience the game as its huge fanbase did. The much anticipated release of Halo 5: Guardians has come and gone, and the hype is real. So I guess franchise chief Frank O’Connor decided it was a great time to drop some lore explanations down for Halo’s followers. Keeping my disclaimer in mind, I have yet to run into a Halo fan who truly believes O’Connor’s addition was beneficial to the series, or that it even made any sense.
After what seems like a thousand years, Destiny, one of the games I was incredibly excited over when it was announced at E3 in 2013, has been released to the public. As someone who didn’t get into the beta (and additionally not having the specs to even play the beta), I’ve been waiting with bated breath to get my hands on it. And now that the moment has come and the initial excitement of playing a new game has passed, I think I feel safe enough giving my opinions on what I’ve played. No, I have not beaten the game yet—I am not one of those people that hit the level cap in the first couple of days. But this article isn’t really about the story anyway. Why? Because there’s not really a story worth caring about. Surprisingly, it’s not Destiny‘s fault either, but this still doesn’t stop the game from being somewhat disappointing in the larger scheme of things. Continue reading →