As a consumer of a lot of geeky media, I love it when a book or TV show has excellent worldbuilding that involves different cultures with different magics of their own. However, a lot of times I find that those magics and cultures are pretty rigid. One does this. The other does that. It makes for an easy understanding of how magical battles in that world might work, but it’s an unrealistic and rather simplistic view of how cultures and cultural immigration works.
It seems to be the year of the reboot—Powerpuff Girls, Digimon, and Ghostbusters all made triumphant (and less than triumphant) returns to geek culture this year, so it seems only expected that other geeky media from our childhoods would follow suit. Even given all this, though, I never expected CLAMP to announce that Cardcaptor Sakura, their successful manga/anime which ended in 2000, would have a new story. Not just an epilogue-y oneshot: an actual new story, set a year after the end of the original series. The series started in June as part of a monthly manga anthology, and now that it finally has three chapters, it’s time to take a look.
When I was in elementary school, one of my favorite after-school cartoons was the anime Cardcaptors. It was probably responsible for every trope that I love today—this series had wingfic, magical cats, and even the odd dragon or two. When I grew up, though, I learned that Cardcaptors was in fact just a really poorly dubbed and mangled version of its original Japanese series, Cardcaptor Sakura. And so, because I was feeling nostalgic, I set out to rewatch the original series as it was meant to be watched.