In Brightest Day: Love Is No Cure in Mystic Messenger

Upon finally finishing Mystic Messenger, I’ve come to one conclusion: I’m dead. Emotionally dead. As far as otome games go, Cheritz’s Mystic Messenger has some of the best writing I’ve ever seen, and a plot full of more twists and turns that I would have ever thought possible from a freemium-styled mobile game. While the game does have plenty of cute moments and funny interactions, as well as drama, these are all to be expected. What I wasn’t expecting, however, was a deeper look into the tragedy of mental illness, and how even the best intentions can lead to an ultimately harmful ending for more than one person.

mystic-messenger-old-rfa-photoMajor spoilers for the game, especially both of the secret stories, beneath the cut. Additionally, a trigger warning for mentions of suicide.

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Rin Plays: Mystic Messenger

As opposed to many people who shared my excitement, the release of No Man’s Sky was just about everything I expected. However, what I didn’t expect was that, for me, its release would be completely overshadowed by another game. Back in July, messing around on Tumblr, I found some screencaps of a mobile dating sim and thought to myself, “what the hell, I’m not doing anything else right now,” and downloaded it. Looking back on it now, this could have been the biggest mistake of my summer, but only because Mystic Messenger is perhaps one of the most engaging dating sims, mobile or otherwise, that I’ve ever played. Three months of playing and still going strong, I figured now was about the time to write about it.

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As the game itself does have a potential pay-to-play quality to it, I’ll be writing from the perspective of someone who has only done all of the character routes—not the after stories or secrets.

Spoilers for Jaehee’s route behind the cut.

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