This post is quite obviously two days late; Mother’s Day has come and gone. I’m-a apologize for that, but it kind of goes to point I want to make: mothers and motherhood get remarkably short shrift in pop culture in general and geek culture in particular.
For the most part, moms just don’t exist. Where they do, they’re either saintly and loving, or creepy and weird. Archetypes without full characterization. Which is all to say, it’s time we do better.
What makes a great game? It certainly takes a degree of technical excellence. Although the graphics and sound have to be of a high enough quality to be appealing, what is truly important is a cohesive aesthetic. A great game needs to be absent of game-breaking bugs, too. However, there are two things that really separate certain game from others: is the game enjoyable, and is the game meaningful? These are two very different things, so let us give them both a close look.