Take the plot of any Final Fantasy game—we always have our spiky-haired leader with a giant sword, some dude named Cid, chocobos, moogles, and many more similarities. The games also give us some evil force attempting to wipe out all of humanity. But another thing the narratives also have in common is an all-powerful, corrupt organization or government that controls the world. In Final Fantasy VII, this was the Shinra company. In FFXII, it was the invading country of Archadia. In FFXIII, we have the Sanctum. And in Final Fantasy X, our corrupt organization is Yevon, the leading religion in the world of Spira.
Final Fantasy uses a lot of mythology, and it’s not always accurate to the religions it borrows from. In other ways, the games do an immensely wonderful job with different faiths. Final Fantasy X
is one of these games. FFX opens up a discussion about religion that we as consumers probably need. While Final Fantasy does have both good and bad religious representation, the games are not shy about criticizing the faiths they borrow from.
I wouldn’t say that the Final Fantasy games are being overtly anti-religious in any game. Or, at the very least, I wouldn’t say that the games are specifically created with an anti-religious agenda. Final Fantasy’s big thing, though, is that it criticizes people with power, and religion is just one avenue through which it does so.