A little more than a month ago, I brought to light my dislike for the white mage trope in RPGs and my wishes that such lazy tropes would be re-worked into more dynamic characters in the future. I still very much think this, but in writing said article I made myself consider the white mages that I had already come across in my gaming life. Unsurprisingly, the character that I automatically think of when considering this trope is not, in fact, Yuna from FFX, but Colette from Tales of Symphonia.
This is an obvious choice in my case because, while my brother certainly is a fan of the Final Fantasy series, I never really got into it until X-2 and honestly, I’m still not really into the series beyond that specific game. Instead, my first true foray into the JRPG scene, and probably the RPG scene as a whole, was Tales of Symphonia. Its story focuses on a religion that has been perverted to the point of sacrificing someone in waking up the goddess that will bring mana back to the world, and it just so happens to be Colette that has been chosen to—rather, has been bred to—become this sacrifice. However, most people aren’t aware that this ‘chosen’ will end up giving their life, and instead believe that they will become an angel. As such, it makes sense for Colette to carry the typical angelic-healer looks and personality: blonde hair, blue eyes, white clothes, and a sense of self-sacrifice that could make anyone around her feel ashamed.
Yet Colette isn’t the healer/white mage of the group. In fact, Colette gets no healing abilities and is actually more aggressive in her play style. The healer in Symphonia is Raine Sage, a somewhat bitter half-elf who has more fondness for ruins than for the people around her. I bring these two up not because Colette is exempt from the white mage trope due to her lack of healing skills (she’s still a “white mage” in terms of motivation), but because the game actively presents opportunities in which the audience can re-evaluate the inherent tropiness of having someone be a “white mage” in the first place.