The Good, The Bad, and Then There’s Sony: An E3 Summary

Just as soon as it started, E3 has come to an end, leaving us with fantastical highs and long side-glances of apprehension. But what was good and what was bad? Certainly I can’t speak for everyone, but I’ll give my opinion on the games that I think should be watched with much interest.

Unfortunately, my fears about Microsoft and the Xbox One were not alleviated, but neither were they exacerbated. It seemed like there was a general sense of hopelessness about the whole conference, and really, not too much stuck out to me. At least nothing that made me want to buy the damned Xbox One. Though the controversies I brought up last time weren’t exactly mentioned, they were more than content to make some new ones. During a play demo of the upcoming re-vamp of Mortal Kombat, one of the female developers, who was losing the match (playing a fighting game on a touch pad against someone using an arcade stick isn’t exactly a fair playing field), was told to “just let it happen” because “it [would] be over soon”. Something I absolutely do not watch game expos for is rapey side-comments about women losing games. It was gross, and it was clear that the developer wasn’t having any fun—which, when people already don’t like your system, is not the best way to go. All around, Microsoft came off as extremely unsupportive of their female playerbase. No one is amused.

However, Microsoft did have a couple good games at their showing. The ones I’m most excited for are Sunset Overdrive, a Borderlands-esque shooter which takes place in Titanfalla futuristic setting that almost reminds me of Jet Set Radio, and Titanfall. People are already getting excited over Titanfall for two reasons: it’s developed by a sect of people that left the Call of Duty camp (people who were the good part of that camp, some would argue) so it’s clear they already know their way around the genre—and it stars a non-sexualized female in a position of power. Unfortunately, from the gameplay it doesn’t seem as though she will be a playable character, but I’m happy that she’s there, at least. In such a male-dominated genre, baby steps are definitely the safe method to integration, but we’ll see if it’s more than just a novelty in the coming years.

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