Rin Plays: Doki Doki Literature Club

As much as I want to play Mystic Messenger’s newest route, the better part of my mind is annoyingly making a pretty convincing argument for not completely trashing my sleep schedule for the time being. So, I’m left getting my visual novel fix from other sources. Luckily, I stumbled upon one before the urge became unbearable.

Despite sounding like something I would name a fake game as a joke, Team Salvato’s Doki Doki Literature Club takes the typical slice of life school romance plots and uses its medium to make something truly memorable. While every dating sim and visual novel can be interpreted as a small, in-depth exploration of human (or human-like) nature, Doki Doki Literature Club uses its story to explore the extents of kindness and humanity, and if it can or should cross the boundaries of the narrative fourth wall, leaving players evaluating and re-evaluating their first impressions of the main characters. Before you continue on, reader, I highly suggest you experience everything DDLC has to offer before I spoil it for you. Team Salvato is offering the game for a “name your price” cost on the game’s itch.io page, as well as for free download from Steam. The first run will more than likely take around four hours to complete, but in my opinion it’s entirely worth it. One more thing: please, please heed the content warnings on the game’s page—they aren’t fucking around.

Doki Doki Literature Club Yuri

Screenshot taken by me

Massive spoilers below! Trigger warning for depression and self-harm.

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Everything is going to be OK Is Okay With Things Being Not OK, And That’s Okay

It doesn’t take much for me to be intrigued by any piece of media. If a book has a nice cover, I’m probably going to want to at least read the description on the back of it. If a movie has a good soundtrack, I may be convinced to watch it. And if a game has interesting graphics or some gameplay gimmick that stands out, I’ll be more inclined to try it on my own time. The latter is where I found myself a couple days ago. One of the streamers I watch more regularly plays a lot of weird games from all corners of the internet, and in this particular video he happened to be playing one simply titled Everything is going to be OK. With a title like that, accompanied by distorted graphics that look like they could come from a horror story, it’s easy to jump to the conclusion that no, everything was not going to be okay. Yet though I expected a creepypasta-esque game in which there’s a cult and everything is terrible forever, the game itself had none of the horror trappings that I had grown so used to from staples like “Ben drowned” or even the Silent Hill series. Upon downloading and playing the early access version of the game myself–I stopped watching the stream so I wouldn’t completely ruin the experience–I found I was completely wrong altogether. Everything is going to be OK isn’t a horror game. It’s more like slice-of-life, and its message is ultimately positive.

Everything is going to be OK Void

No, I promise. (screenshot taken by me)

TW for cartoon gore and discussions of depression and anxiety beneath the cut. Continue reading

Fanfiction Fridays: learn me right by KiaraSayre

Laura Bailey Critical Role

Yo, but same though. (via Primo GIF)

Shit has been going down in the Critical Role fandom lately, leaving my poor heart battered, confused, and hopeful all at the same time. With the sudden torrential downpour of feelings, I knew immediately after watching the most recent episode that I had to go looking for fic. For fear of spoilers, I can’t reveal much in this beginning paragraph. What I can say, however, is that if you’re looking for a complex dive into the weaving and grieving of different aspects of families, both found and otherwise, look no further than this fic.

Massive spoilers for Critical Role beneath the cut.

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The Leftovers Stares Down the End

eccleston

HBO promotional image of Matt Jamison (Christopher Eccleston)

As it prepares for its final episodes, it’s time to revisit HBO’s The Leftovers, where past years of struggles and miracles give way to a looming cataclysm. In brief, the show depicts the aftermath of the Sudden Departure, a Rapture-like event where 2% of the Earth’s population vanished in an instant. The first season focused on the immediate aftermath of the event in a small town in upstate New York, and the second turned to a community in Texas, which was spared altogether.

Having already moved most of the cast across the country, the final season moves most of the action to Australia, in the days leading up to the seven-year anniversary of the Departure: a growing consensus sees this occasion as the likely beginning of the End of Days. Simultaneously darker and funnier than its predecessors, the show is very conscious that this season is its last. Absurdity and grief pair together as the characters realize that their quest to make the Departure meaningful approaches its final hour.

While the other seasons largely focused on community responses to tragedy, this final season has been atomically individual. After all, we each go into death alone, even though we are all going to die.

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Dear Evan Hansen: A Tasteless Exercise in Forgiving White Male Mediocrity

I love me some musical theater. So while I had heard from a friend that Dear Evan Hansen had a deeply unpleasant storyline, when my mom offered to buy me and my brother, who was visiting from my hometown, tickets, I figured I’d give the show the chance to prove itself. I headed into the theater last Saturday night knowing none of the music and with only my friend’s brief synopsis of the plot to go on. What followed was two and a half hours of the most disgustingly tasteless story I have had the misfortune to experience in a theater. I spent the entire first act feeling like I was actually going to be sick to my stomach, and found no real solace in the second act, which was frustratingly absent any repercussions for the title character’s reprehensible behavior.

(via playbill)

Spoilers for the show and a trigger warning for discussion of ableism and suicide after the jump.

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In Brightest Day: Final Fantasy VII: Advent Children and Cloud’s Incomplete Battle with Depression

I wrote a review for Final Fantasy VII: Advent Children a while back. In it, I went over some of its problems—it panders, has too many characters for its running time, and breaks its suspension of disbelief more than once. I also briefly touched on Cloud’s depression, which I plan to talk about in more detail today. Advent Children has a lot of things wrong with it, and as a whole, the movie simply does not work. Cloud’s character arc is one of those things. The movie doesn’t know how to handle mental health issues, and that makes Advent Children more than a little painful to watch at times. Cloud suffers from depression, but his depression never contributes to his character arc in a way that matters. Advent Children uses it to set up his internal conflict, but it never resolves his issues. Instead, Cloud’s depression is little more than a gimmick, and the way the movie handles it really drags on the story.

(via wikia)

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In Brightest Day: Love Is No Cure in Mystic Messenger

Upon finally finishing Mystic Messenger, I’ve come to one conclusion: I’m dead. Emotionally dead. As far as otome games go, Cheritz’s Mystic Messenger has some of the best writing I’ve ever seen, and a plot full of more twists and turns that I would have ever thought possible from a freemium-styled mobile game. While the game does have plenty of cute moments and funny interactions, as well as drama, these are all to be expected. What I wasn’t expecting, however, was a deeper look into the tragedy of mental illness, and how even the best intentions can lead to an ultimately harmful ending for more than one person.

mystic-messenger-old-rfa-photoMajor spoilers for the game, especially both of the secret stories, beneath the cut. Additionally, a trigger warning for mentions of suicide.

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Lack of Depression in Black Characters

Dearest Readers, writing for Black History Month is difficult. There is a difficult balance of focusing on concepts vs. people, discussing people that are strangers vs. people you are friendly with, and characters vs real people. To further the complication, there is an urge to spend the whole month celebrating and spotlighting things that deserve praise. But at the same time, I find it absolutely necessary to discuss less enjoyable topics.

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In Brightest Day: Depression in The Babadook

The BabadookA lot of exciting things happened to me this Christmas—I saw Star Wars four times, got a Lego Millennium Falcon, and went into anaphylactic shock. Twice. It was an eventful time for me that I thankfully survived, and as my break started coming to an end, APerigren told me about this amazing scary movie called The Babadook that came out in 2014 and was both written and directed by Jennifer Kent as her directorial debut. Despite hating horror films because they give me nightmares, and disregarding the potentially fatal medical issues I just suffered through, I decided to traumatize myself even more by giving The Babadook a watch. This was a bad idea.

Regardless of my low tolerance for scary monsters and the subsequent nightmares the story gave me, I will concede that The Babadook is one of the better movies I’ve watched. The Babadook is a psychological thriller about a monster called the Babadook who terrorizes and possesses people. It’s also a giant metaphor for depression and grief.

Spoilers up ahead.

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Ceci N’est Pas Un Jeu Vidéo: A The Beginner’s Guide Experience

When I saw the trailer for The Beginner’s Guide, I knew I was going to end up writing an article on it. As the second game from Davey Wreden, the designer behind the hilarious and surreal The Stanley Parable, I looked forward to getting a further look into his sense of humor. While I got that in parts, I’m left here wondering whether or not I actually benefited from playing Wreden’s most recent journey into interactive… something instead of having an experience with The Stanley Parable influence what I thought of it. However, going into it without prior conceptions is impossible: a designer’s reputation and previous works always precedes them, and perhaps that’s what The Beginner’s Guide sets out to tackle. Part of it, anyway.

I’ve been sitting on this, mulling over my thoughts for maybe little over a week now, and I still have no idea how to properly put into words what this game truly is. Is it art? Is it reality? Whether or not Wreden meant the trailer to be misleading, I’m uncertain, but this uncertainty is likewise reflected in just how many questions this game creates, and all the ones it leaves unanswered.

On a base level, yes, okay, the trailer wasn’t exactly lying to its audience. The game is a psychological study of a person through the use of small games that have been developed. When I initially downloaded the game off of Steam, though, I was expecting more of a self-introspection sort of deal, with you, the player, trying to decode several people through a set of games, and then being made to wonder why you would assume such things given a very narrow, vague, detached sense of personhood. That’s still part of the game, but in a different, more uncomfortable way than I was anticipating.

If you have any inclination to play this, please, please do before you drop beneath the cut. Spoilers, and a trigger warning for depression, below.

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