Fear is a powerful thing, and creatures that terrify, from the Nazgul of Lord of the Rings to Septimus Heap’s magogs and the Sidhe of The Call, are ubiquitous throughout fantasy literature. The characters who face these creatures don’t simply stroll onto the battlefield and take them down; they are afraid, and in overcoming their fears are able to defeat their monsters.
In many series, magic is used to help characters face their fears without necessarily having to face down the actual thing causing the fear. Consider the boggart in Prisoner of Azkaban, for example: while it takes the shape of the things it senses that Lupin’s class fears, it doesn’t progress past that. A boggart-turned-dementor cannot Kiss away a soul, for example. While learning to face a fear does not always remove a character’s fear entirely, being able to recognize and acknowledge what they are afraid of can help them grow and develop as characters. Genre fiction is ideally placed to allow characters to do this because of the magic involved, and in doing so, it can offer us important guidance for dealing with our own fears.
A new Pixar offering is always going to get me in a theater seat, and Inside Out was no exception. I saw it a few days ago, and while it was definitely a good movie, I don’t know that I’d call it a great one. Mild spoilers below the jump.
Yesterday, the White House unveiled “Now is the Time: The President’s plan to protect our children and our communities by reducing gun violence.” Super good! I don’t intend to attack the the President, his plan, or even the fact that he calls for more research into any possible relationships between video games and violence. With the trauma of gun violence being so severe in American culture, encouraging research into what many citizens believe to have a causative relationship with violence, i.e. that violent video games lead to violent crime, is the right call. While it is politically unfortunate that the President seemed unable to find a place for video games in his plan than under the section to “End the Freeze on Gun Violence Research,” (page 8), I don’t think that we have much to worry about regarding any lasting effects on public opinion. We know that all good research into the topic, assuming fair distribution and reporting of research results and data, is going to show that video games and their place in society are nothing to be afraid of.
Here is my point; how do we already know that we have nothing to fear? Hasn’t research already shown that violence in video games has a lasting effect on gamers, causing them to be desensitized to violence and therefore less likely to check impulses toward violent behavior? Since video games are more immersive than other forms of media, doesn’t it stand to reason that they affect a greater ability to impact and change the human psyche? Let’s look into why not. Continue reading →
So today’s fanfiction is for Rise of the Guardians, but it is a little different from the norm. It’s actually a fan comic series that I found on deviantART. It chronicles Pitch’s time during the Dark Ages, and it talks about the things he fears, relationship with children, and why the Guardians first fought him and removed him from power.