I have been reading Lumberjanes for a while now. For those unfamiliar with the comic, it follows a group of girls at a camp who keep getting involved in supernatural shenanigans. I love it so much. However, it’s been difficult for me to identify exactly why I love it so, aside from the obvious—the diversity of female characters and celebration of their friendships. But why do I love these characters? What’s so special about the representation of girls in Lumberjanes? I was talking about this with some of our other writers the other night and they helped me realize just how unique this comic is in its portrayal of girls, in how it avoids common misogynistic tropes, and in how it celebrates all the different ways to be a girl.
There’s a slow but exciting change occurring in popular media, these days: lots of creators are finally beginning to show female friendships in their works. That’s not to say that there have never been friendships between ladies in the public eye before the last few years—Wicked comes to mind, among other things—but the message seems to finally have gotten out to the world at large. We want more than one lady in things, and we want those ladies to understand each other, not for them to antagonize each other.
Greetings, friends! If you’re tuning in for a theatre column, I have bad news for you: as Fiyero explained last week, we’ve phased that one out as our writer base has changed. That doesn’t mean we won’t post about theatre anymore, it just means we won’t be doing it every week.
The bright side of that change, however, is that it’s being replaced with a cool new column: Throwback Thursdays! Starting today, we’ll be celebrating old-but-awesome media. And to kick it off today, I’m gonna tell you all about why you should love the Josie and the Pussycats movie—a.k.a. fictional semi-dystopian Spice World, a.k.a. the most formative film of my childhood years.
I talk about Western games and game developers a lot on this blog, the most common one being Bioware. Despite my unwavering adoration for these companies, I admit it took a while to develop. My first love will always be the JRPG. Admittedly, from a Western American-centric mindset—which is the mindset I’m typically in—these sorts of games rarely ever come off as progressive or anything more than a fun romp through a fantasy world (with strangely religious undertones, as with my experience). Thought-provoking, sure, but not progressive. However, sometimes I’m lucky enough to find moments that give me pause and make me rethink my position of enjoying these games on a purely detached level.
Recently my brother and I started playing Tales of Xillia, the thirteenth game in the Tales series. For the most part, the game is standard fare: big bad is trying to destroy the world and our party of heroes have to stop them. One particularly interesting thing about this game, though, is that the player has the choice to decide between two protagonists, Jude and Milla. I love that NamcoBandai finally gave the option to play through the eyes of a female-presenting character while not punishing the player for choosing either of the two (everything is still accessible, some scenes are merely different due to their different perspectives). But this post isn’t about gameplay mechanics: it’s about characters!
As I’ve only just finished the first act in what looks like a five act game—I’m avoiding spoilers at all costs—I can’t speak with the wisdom of someone who’s completed the game. This won’t stop me from speaking on something that Xillia handles better than a lot of other JRPGs I’ve seen: the love triangle.