Throwback Thursdays: 16-Bit Final Fantasy

Square Enix has spent the past decade realizing that, much like the Rolling Stones, its back catalog would excite fans far beyond any new release ever could. This peaked last month with the iOS release of Final Fantasy VII, a game dedicated to the belief that humans were blocky jumbles of polygons all along.

You just grab that... that brownish area by its points and you don’t let go no matter what your mom says.

You just grab that… that brownish area by its points and you don’t let go no matter what your mom says.

Final Fantasy VII, Square’s breakthrough release, is the most popular game in the series, and earned the extensive commentary on its story and themes. And flaws. But it also marked the end of the glorious 16-bit history of Final Fantasy. The SNES installments—Final Fantasy IV, V, and VI—were the peak of the series. And I’m not just saying that because my mom wouldn’t let me have a Playstation.

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