Fire Emblem Fates has finally released state-side, to the joy of many and chagrin of many others. The translated and localized version unsurprisingly still suffers from the problems that it had in its original release, but I don’t believe those watching the game were that surprised with how it came out. While those problems deserve discussion, and talk of how the translated dialogue itself also deserves some scrutiny, today I’m not looking at any of those. (And probably won’t until I finish all three games.)
In the previous installment of Fire Emblem—Awakening—the player character had to help the royalty of their world to put an end to a war; not a particularly new theme to the series, but neither is it a theme that suffers from possible interesting and poignant takes on it. Again, in Fates, the player character must help to bring an end to a war that will devastate the world if allowed to go on. I don’t have a problem that Fates is using the same plot again—though I would say the writers added a sort of nuance to Fates that Awakening didn’t have—but I do have a problem that its catalyst for the characters getting “serious” is the same. That is to say, the war really only comes to a head over the death of a woman.
Spoilers for Awakening and Fates (Birthright and Conquest), and a trigger warning for suicide under the cut.