Dark Souls 2: What to Worry About

A short time has passed since the announcement of Dark Souls 2 at the VGAs, and the community has been busy digesting all of the information we’ve gotten so far. There have been some strong reactions, particularly regarding the potential changes. In fact, EpicNameBro has already posted several videos digging into what we know so far. Most of these reactions center around the reality that Hidetaka Miyazaki, the creator and director the entirety of the Souls series thus far, will not be directing Dark Souls 2.

Instead, Dark Souls 2 will be directed by Tomohiro Shibuya and Yui Tanimura. Although Miyazaki is devoting the majority of his attention to another project, he is still supervising Dark Souls 2’s development. As supervisor, Miyazaki has said that he is making it a point to protect the core aspects of the series. In contrast, however, Shibuya said that he is much more direct and open than Miyazaki, and that this is sure to be apparent in the finished product.

 

So, am I worried? Hell yeah, I’m worried, but I’m not scared. Dark Souls is precious to me. I have no problem saying that it is my favorite game of all time. In fact, Dark Souls has been an important point of reference and enjoyable experience for me as I have struggled with PTSD for the past year. My experience with Dark Souls is more meaningful to me than any other gaming experience I’ve had. Naturally, I am extremely excited for Dark Souls 2. I want my experience with it to be nostalgic and cathartic, but I still want it to be new and surprising. Of course I’ll worry about Dark Souls 2 as I anxiously await its arrival with my seemingly paradoxical desires, but I feel secure despite all of the reasons there are to worry so far. Dark Souls 2’s new direction will be more a result of its new directors, who are new to the Souls series, than anything else. Second to that is the extra staff they have working on the game, who are also new to the series. Given these factors, what have I got to feel secure in? Continue reading

Dark Souls: A Game You Should Care About

Tower NightThe time has come for me to talk about Dark Souls. It has been on the market for consoles for months, but the PC version only just dropped. Also, it became my new favorite game ever after several hours of play-time back in late April. Dark Souls is an action role-playing game developed by From Software as the spiritual successor to Demon’s Souls, 2009 Game of the Year. I believe Dark Souls is, more than just another great game, a significant and special game which all gaming fans should appreciate even if they don’t play it. It is aptly described as a massively multiplayer, online, single-player game. It is so challenging that its website is preparetodie.com, yet many fans impose progressively more constricting restrictions on themselves to make it harder. Although its Wikipedia page calls the plot minimalistic, Dark Souls features a highly complex and deeply developed plot which continues to generate spirited discussion. It’s a dark fantasy RPG that often feels like survival horror, yet it’s not trendy (maybe that one won’t make sense to anybody else, but I’m so sick of the topical dark fantasy and crappy survival horror that’s been everywhere recently). Because it is easy to describe it in such contradictory and complicated ways, what may be most surprising about Dark Souls is how simple and approachable it really is.

Continue reading