Throwback Thursdays: Cat-person Lesbians, Homicidal Robots, and Captain Janeway; Representation in KOTOR

I’ve played quite a few video games in my day, often coming back to the really good ones repeatedly over the years. But only a select few have crossed over into “I set my Steam profile to private so my friends don’t know how much I play this game” territory. Of all those titles, perhaps the most enduring are the Bioware Star Wars: Knights of the Old Republic games from 2003/2004.

There’s something about KOTOR that gives it a staying power very few story-driven games, even the truly great ones, have ever achieved. The two games combine a massive narrative depth with a mature treatment of the Star Wars universe that sets a gold standard for the franchise, at least in the realm of gaming. They have proved so enduring in their popularity, in fact, that KOTOR was re-released for mobile and KOTOR II was recently patched (after over a decade) to support modern PCs, add Steam Workshop support, fix bugs, and officially support the Restored Content Mod. For those who are not familiar, KOTOR II was rushed to make a physical release date, and as a result, a great deal of content was cut. Rather than removing it, however, the devs left it there for modders to find. Over the years, that resulted in a near complete restoration of that content. The game has remained popular enough to justify a complex, years-long project involving dozens of coders and artists, and it has continued to sell well enough to justify an updated Steam release with official support for that mod.

KOTOR-Darth Traya

Back where it all began… Malachor. (Screenshot from KOTOR II)

Falling thousands of years before the events of the Star Wars prequels, KOTOR showed us a universe where the galaxy is plunged into massive and bloody conflict with the Mandalorian Wars and then almost immediately into the universally disastrous Jedi Civil War, in which Jedi are not trusted, are hated by many, and are ultimately hunted to near extinction. It’s dark and chock full of moral ambiguity and some of the best Star Wars content out there. While these games are technically no longer canon, the general framework and many of the characters from this period, KOTOR games included, did “make the cut.”

The KOTOR franchise also serves as a clear spiritual predecessor to the best of both the Mass Effect franchise and Fallout: New Vegas. Many of the same people worked on many of those titles, and there are themes that almost seemed to carry over directly. While far from perfect, these games dealt with complex racial, ethical, and sexuality/gender identity issues in ways that were often groundbreaking, if occasionally facepalm worthy.

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