Gentle readers, a little while ago I promised to review the new The Last of US DLC when it came out. Titled Left Behind, it was released on February 14th, which, among other things, was the same day that Ellen Page came out of the closet. This will become important later. In any case, because of a hateful thing that I call a “job”, I didn’t get to download and install it until today. It took me a couple hours to make my way through, with lots of pausing to gush about various parts. My review can be summed up thusly: it is important, and it is awesome.
My editors are telling me that I have to write more than that, so I’ll start by telling you why it’s awesome. Left Behind opens on a series of flashbacks which you’ll recognize if played the base game, a scene where Joel is gravely injured. Now, in the normal game, Ellie shoots her way out the front door, Ellie and Joel get on a horse, Joel falls off, fade-to-black, wake up in the Colorado wilderness. You start Left Behind playing through the story of how Ellie gets Joel patched up and manages to move him after he passes out. This adventure is interpolated by the story of Ellie and Riley, which you may remember was mentioned at the end of The Last of Us.
That story opens with a flashback to Riley, who, not for nothing, is a dead ringer for what you’d imagine a young Marlene to look like. She has reappeared in Ellie’s life after a long absence (about forty-five days) and surprises her by sneaking into her military school bedroom. After a confrontation about Ellie thinking that Riley was dead and Riley having joined the Fireflies, they venture off to rediscover their friendship via mischief in a local mall. Cut back to the mall in Colorado, where Ellie is attempting to collect the necessary supplies to suture Joel’s wound, and must move earth and sky to do so. I’ll get back to plot in a second, but it was at about this point in Left Behind that I noticed that Ellie’s sprint was slower in the snow.
(Fair warning: major spoilers after the jump.)