A Linkle in Time: Nintendo’s Recent Steps toward Inclusivity

The TriForce Heroes experience (via midnaslament @ tumblr)

The TriForce Heroes experience
(via midnaslament @ tumblr)

Recently my brother and I started playing TriForce Heroes, the newest installment of the Zelda series on the 3DS. While this game didn’t necessarily catch my attention from either the Nintendo Directs or E3, when I watched other people play it and saw how much fun they were having, I decided I had to pick it up despite its forced multi-player angle. However, I did also want to pick it up for one other reason: the fact that this game is the first where Link isn’t restricted to a certain type of clothes based on his gender. It’s sad to say how unique it is for a game to both allow characters to wear whatever the fuck they want with no consequence (via in-game perception) and to practically encourage it. While this is what it looked like from the outside, I couldn’t be sure until I played the game myself.  At around the same time as TriForce Heroes’s release, the Zelda fandom received another announcement that seemed to promote the message that, well, if some part of Nintendo was going to take the steps to being more inclusive in their games, it was going to be the Zelda franchise. But how effective will their efforts be? I can’t predict the future, but if anything, I think it’s a good start.

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Legend of Legaia

Oh, how I love all the older games. Unfortunately, the graphics give my boyfriend a headache, thus I must stick to single-player RPGs. And to be honest, I kind of prefer it that way. I don’t get along well when there are other players. But pursuing through my collection the other day, I came across one game that I hadn’t played in forever: Legend of Legaia.

I have such fond memories of this game. I remember my older brother tricking my nine-year-old self into paying for half of it, with the hope that I wouldn’t like it so he could keep it for himself. The love we family members have for each other.

I also remember him being bored with it and getting annoyed that I actually really liked the game, despite what he initially hoped. Unfortunately for him, because it was half mine, I refused to let him sell it after he decided he didn’t want it anymore. And that’s why it’s been collecting dust underneath my bed for the past fourteen years. I guess he should have known that his nature-hating sister would love a game about saving trees so long as magic was involved. And so long as I could beat the shit out of monsters. Those tree-murdering bastards!

Anyway, Legend of Legaia first came out for the PlayStation in 1998, and it had okay ratings, but it was by no means a big hit. And most people I mention it to have never heard of it. In 2001, Prokion released the sequel, Legaia: Duel Saga. From what I can tell—as I’ve never played the sequel, nor do I really plan to—it has nothing to do with the first game. It also had okay reviews, but any connection it has to its predecessor seems to end at simply being based in the same world. From what I’ve gathered, the whole world/tree-saving fiasco impacts nothing in Duel Saga’s plot.

So Legend of Legaia takes place in a world called Legaia. The game begins by giving a brief introduction and history lesson on the world.

God created the heavens, the earth, and the seas. After creating all things in the universe, god created humans to rule over this world. Yet while possessing the wisdom of god, humans were physically weaker than the wild beasts, and impulsive in spirit. Many times did the humans come close to dying out forever. Concerned about the humans’ future, god gave them a mighty force with which to aid them.

It was the Seru.

Since the dawn of human memory, known as history, humans lived together with creatures known as the Seru. The Seru lived together with the humans, always obeying them, and making the humans many times stronger than before.

When not worn by a human, a Seru looks much like a stone figure. However…

Upon touching a human, a Seru changes form and gives that human secret abilities. With a Seru, a human can lift objects heavier than itself and even fly in the air at will.

However, that era came to an end.

Appearing from out of nowhere, the Mist covered the land, bringing to an end symbiosis between humans and Seru.

After the thick Mist came, the Seru, who were once obeyed humans, rebelled against them.

The Seru began attacking humans at will. Seru that attached themselves to humans controlled their minds and turned them into evil beasts.

As if forsaken by god, human civilization collapsed. It was the twilight of humanity.

Those who escaped the Mist inhabited desolate areas and protected each other. Now, their faint hope is their only source of inspiration.

Yeah, all of that could probably have been explained during the gameplay, and not shoved on us all at one. It also takes about two or three minutes for the game to even scroll all that along the screen. It’s pretty dull. I much rather prefer this opening sequence:

It’s after this that we’re introduced to our main character, Vahn. Vahn, who takes after characters like Link and doesn’t talk or have any sort of personality outside what you want him to have, lives in a tiny ocean town called Rim Elm, with high walls that keep the Mist at bay. I guess it’s a good thing the Mist apparently can’t travel over water, or they’d be screwed.

Oh, wait. It can.

Plot hole?

So we start off by going through Vahn’s daily routine—but wait, the hunters are back, and the one, the father of Vahn’s love interest who has no relevance outside the first ten minutes of gameplay, has been injured. He dies, everyone mourns, and life with the Mist is truly awful. Then, later that night, there’s ominous banging on the wall. Some giant Seru-like monster breaks it down, which allows the Mist and a bunch of other Seru and monsters to enter Rim Elm.

However, the Mist cannot seem to penetrate the town center where a giant dying tree sits. And though this tree seems capable of holding back the Mist, despite dying, none of the other dying trees can. Plot hole?

When Vahn touches the tree, he encounters Meta, who is a Ra-Seru, not to be confused with plain Seru. A Ra-Seru is a Seru that is immune to the Mist, and even though earlier we had hunters who could travel through the Mist, apparently that’s only possible if a person has a Ra-Seru attached to their arm. That might be another plot hole. Or maybe it’s just really hard to not get possessed by an evil Seru without a Ra-Seru. I’m not sure, because the game seems to flip on its stance here.

Anyway, the tree in the square is called a Genesis Tree, and with Meta’s power, Vahn is able to restore it to full health. The tree does some magic, and it pushes the Mist and the evil Seru away from Rim Elm. From there, Vahn is obligated to go out into the world and revive as many Genesis Trees as possible to save Legaia from the Mist.

Oh, and remember when our history lesson said this:

Upon touching a human, a Seru changes form and gives that human secret abilities. With a Seru, a human can lift objects heavier than itself and even fly in the air at will.

Don’t expect the ability to fly in this game. Or to lift heavy objects. The oh-so-secret abilities of having a Ra-Seru, secret in that everyone knows about them, is to save trees and absorb the magic from Seru controlled by the Mist. It’s also a nice free pass for not having to pay for letting rooms at certain inns. Meta at one point tells Vahn to kill as many Seru as possible to gain magic spells. So… in order to gain power, Vahn should murder all the creatures being controlled against their will to stop evil…?

Well, I personally don’t care. I just want the magic. You end up with a total of three characters that all have Ra-Seru, and they can all absorb magic. One thing I like about this game is that there isn’t some ridiculously large amount of Seru types, so it’s within reason to get all the characters every spell. What’s a bitch is leveling up all the spells for the different characters. They each have nine levels, which may not seem like a lot, but that requires using each spell about sixty some times for each character. And for an obsessive-compulsive person like me who has to level everything up to max, it takes a while. It doesn’t help that each spell takes about as long as the summons from Final Fantasy to be cast.

Our second main character is a girl named Noa. Her personality ranges between quirky and fun to Oh-God-Please-Make-Her-Shut-Up-Before-I-Shoot-Her-In-The-Face. Okay, she’s not that bad, and she has admittedly a lot more personality than Vahn, though that’s not hard. Furthermore, her relationship with her Ra-Seru, Terra, is much more in depth than Vahn’s with Meta. Noa’s backstory—she’s a princess. Opps! Spoilers!—is that she was abandoned as a baby near the Genesis Tree Terra resided in when the Mist first came. But at the time, she was too small for Terra to bond with. Thus Terra took over the body of a wolf and scurried Noah off into a cave protected from the mist, where she raised Noa as her daughter and trained her how to fight. Upon Noa’s meeting with Vahn, Terra uses the power of a Genesis Tree to transfer from the wolf to Noah.

Noa’s fun in a way that I don’t often see—or when I do see it, it’s not done well. Because of being raised by Terra away from any kind of human interaction, she doesn’t understand a lot of trivial things, like the fact that men grow mustaches. Like seriously, they have whiskers coming out their noses. Weird.

Gala, our other character, was raised in a monastery, where it’s taboo to have a Ra-Seru. On top of that, he also hates the Seru and Ra-Seru, though he reluctantly agrees to being bonded with Ozma, which gets him excommunicated. It takes him quite a while to come to terms with having a Ra-Seru and not thinking of Ozma as little more than a leech on his life. And though being a big tough, burly man, he is one of the kinder and gentler characters in the game. His childhood rival, Songi, also ends up with a Ra-Seru, but Songi’s is evil, and he then becomes one of the main antagonists throughout the rest of the game. One internet site I came across gave a character description for him that read something along the lines of this:

He will haunt you for the entire game.

I’m not going to lie though, this game is kind of hard. Unless you’re like me, and you have to spend time leveling up all your Seru magic the moment you get it and are thus about ten levels higher than you should be at any given time, some of the boss fights in this can be a real bitch. Bosses like Xain, a big minotaur-like creature, have been known to be so tough that players have given up.

On top of that, for someone who wants to get all the different magic for each character, you’re going to find that bit of a challenge too. Yeah, it’s not impossible, and it doesn’t take forever, but it is time consuming. Some Seru are easier to absorb than others. For instance, Vahn’s Ra-Seru, Meta, is fire based, so fire Seru are pretty easy to get. However, Ozma, Gala’s Ra-Seru, is lightning based, so water Seru can take a bit of time. Furthermore, Ozma takes longer to level up water Seru than it would lightning Seru.

That aside, the battle system is pretty good, and it has the original Japanese voice actors shouting things during fights. Though, unless you speak Japanese, what they say won’t make any sense outside grunts with syllables. Each character can either do magic, chose between four different physical moves, or something called Spirit each turn. Because this is a martial arts game, a player can pick how the characters fight and discover different combos. Some combos only take three moves, while others take eight or more, and they can be combined. The aforementioned Spirit move increases the combo bar, allowing the characters to do more moves. So it is a lot of fun.

Here’s someone fighting Xain:

Unfortunately, the graphics are lacking compared to today’s standards, but for a 1998 game, they were pretty good. They remind me a lot of Final Fantasy VII, actually. Both games did come out around the same time.

For the most part, yeah, the story can be a little cheesy, but it’s not like it beats its audience over the head with some self-righteous moral of saving plants like Avatar does. It’s just a pretty fun game with an interesting concept. Of course, the beginning history lesson doesn’t really do much. I mean, God had some vested interest in humanity, and then I guess He stopped caring after the Mist made everything go to hell, because He’s never really mentioned again.

I’d definitely check this game out if you happen to have a PlayStation or a PS2 lying about. You’d still need a PS1 memory card. Most of my files are around somewhere between thirty to fifty hours long, so there is a fair amount of story and gameplay. Legend of Legaia kind of got swept under the rug of other games, and despite that fact that I see it referenced a lot, it’s still not that popular, which is a shame, because despite some of the faults I mentioned, they’re all forgivable. If any of you’ve played it, tell me what you think.

Web Crush Wednesdays: Sporkings and Completely Random Videos I Found

MadameAce: I think it’s no secret that I’m lazy. Really lazy, as in I will put something off for as long as possible. So lazy, that despite being an administrator, I went out of my way to not look up anything for my Web Crush Wednesdays. But don’t worry, dear readers, I know you were looking forward to me bedazzling you with a series of precious Youtube videos, and I don’t plan to disappoint you. Much.

You see, recently while lurking around Twilight and Eragon sporking pages—though when I Googled for Twilight sporking, I only found another anti-Eragon site somehow—I came across some marvelous videos that in no way go together. Though, I guess I’ll share.

However, before I do that, I suppose it is my job to share with you another website. Here’s the one Eragon-sporking page I just told you about. I already linked to this in my review of Inheritance Cycle, but I’m linking to it again.

Deal with my laziness, Lady Geek Girl!

(Lady Geek Girl is currently buried under a pile of Grad school work, research, working on original writing, promoting the blog, editing posts, writing posts, updating fanfics–that MadameAce and Tsunderin will never find–all while cooking, cleaning, and paying bills.)

Lady Geek Girl: My dear MadameAce, that was strike one. Love, Your Fucking Boss!

MadameAce: Anyway, the sporking page is designed to, you know, spork Inheritance Cycle. However, Kippur, the main writer of the page, has also sporked other things, like The Da Vinci Code, Anita Blake Vampire Hunter: Danse Macabre, and the truly awful and sexist The Fifth Sorceress. That last one may very well be one of the worst books to ever exist.

Worse than Inheritance Cycle.

Worse than Twilight.

Worse than Fifty Shades of Grey.

Well, that last one is pretty much Twilight but with actual sex, so we won’t count it.

On top of that, Kippur has also compiled a bunch of essays regarding Christopher Paolini’s work, as well as other things dealing with literature, and she has even started rewriting Eragon on her Eragon Redux page. Despite the fact that her clear dislike of Eragon shows through in the rewrite, I will admit, I kind of like it better than the original actual story.

Anyway, about those random video’s that have nothing to do with anything that I promised you all…. Many of you have probably already heard of Onion News Network. For those of you who haven’t, it covers some very serious issues.

And then, just because I recently saw it posted from a guest writer on Kippur’s page, and because we were just talking about Legend of Zelda a little while ago, Link most definitely would have this problem:

And because I totally don’t feel guilty about not posting a Star Wars review in forever, I found two awesome music vids for Ahsoka. I have been watching them over and over again. The first one features a song called “Fight” by Icon for Hire.

The song for this second one confuses me, because I am not a Taylor Swift fan. I really don’t like her. My dislike is nowhere near as bad as what I feel toward other artists. I would much rather listen to her than to, say, Justin Bieber or Miley Cyrus; however, I kind of like this song—which is a little embarrassing—and that may be because it doesn’t really sound like a Taylor Swift song, at least not the ones I’m used to. It’s a bit darker, though lyrically it is still her pining after some nameless boy.

Besides that, the song does seem to fit.

Okay, for some reason, I can’t get that last video to work, so you can just find it here.

PS: It is not a good idea to antagonize your boss.