A Linkle in Time: Nintendo’s Recent Steps toward Inclusivity

The TriForce Heroes experience (via midnaslament @ tumblr)

The TriForce Heroes experience
(via midnaslament @ tumblr)

Recently my brother and I started playing TriForce Heroes, the newest installment of the Zelda series on the 3DS. While this game didn’t necessarily catch my attention from either the Nintendo Directs or E3, when I watched other people play it and saw how much fun they were having, I decided I had to pick it up despite its forced multi-player angle. However, I did also want to pick it up for one other reason: the fact that this game is the first where Link isn’t restricted to a certain type of clothes based on his gender. It’s sad to say how unique it is for a game to both allow characters to wear whatever the fuck they want with no consequence (via in-game perception) and to practically encourage it. While this is what it looked like from the outside, I couldn’t be sure until I played the game myself.  At around the same time as TriForce Heroes’s release, the Zelda fandom received another announcement that seemed to promote the message that, well, if some part of Nintendo was going to take the steps to being more inclusive in their games, it was going to be the Zelda franchise. But how effective will their efforts be? I can’t predict the future, but if anything, I think it’s a good start.

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