As someone who isn’t very religious and who’s had very few positive interactions with religion, I always get a little bit worried when it takes a significant role in the media I consume. That same worry filled me in Mass Effect: Andromeda when I began speaking with one of my crewmates, namely the science officer aboard the Tempest, Dr. Suvi Anwar. As I continued interacting with her, I was pleased to find that her character wasn’t limited to being “the religious one”, and that she found joy in the fact that she and my Ryder both had differing opinions on spirituality and the prevalence of religion—a mindset that is often sadly lacking in real life. I left my first Andromeda experience feeling like Bioware really stepped up the nuance in their conversations concerning religion and spirituality, but as the game’s plot twists ruminated in my mind, I came to the conclusion that Bioware and their stories still have a huge problem with avoiding exploring and accepting other religions outside of the Christianity “norm”.
After what feels like 600 actual years, I’ve finally reached the end of the newest installment in the Mass Effect series, Mass Effect: Andromeda. The previous trilogy left us with Commander Shepard defeating the harbingers of an oncoming galaxy-wide purging of intelligent life and everyone looking forward to a very bright future. But in Andromeda, that life, those problems, and their resolution are all thousands of light-years away and several hundred regular years in the past. Playing as Ryder alongside my fellow space frontierspeople, I found that exploringhumanity’s and all the Milky Way races’ newest home was a journey that often left me feeling conflicted, especially because Bioware never seemed to fully grasp the implications of Ryder’s and the Andromeda Initiative’s actions or feel brave enough to go beyond the hackneyed sci-fi plots of yore.To get it out of the way, yes: the graphics are janky at times and some of the voice acting feels like the actors/actresses had no direction for the context of their lines, but these factors alone do not a bad game make. And I wouldn’t say that Andromeda is even bad; honestly. Andromeda’s problems are due to its undeserved high opinion of itself, and by taking on too much, the game doesn’t give its audience enough of anything.
Like many fanbases, the Bioware fanbase/playerbase is a trash fire at any given time. Said fanbase didn’t even let Mass Effect: Andromeda get off the ground before lambasting it for various graphical inadequacies and stilted line delivery. However, while there do exist some graphical glitches, weird bugs, and a disappointing character creator, ME: A is not that bad. Since I’m not even halfway through the game yet (no spoilers!) this isn’t going to be a full review, but rather a look at a troubling reaction by Mass Effect’s audience. After already being labeled as “SJW propaganda” by people who loathe anything that looks like a diverse cast, it’s absolutely no surprise that there’s such negativity surrounding a woman in charge; even less surprising when that woman is Black. While there’s absolutely fault on the fanbase for the unfair treatment surrounding her, in what I’ve seen and experienced I can only come up with one conclusion: Bioware set up Sloane Kelly to fail.
With E3 coming up in less than a month, I figured I should maybe start thinking of things the various developers might be showing off, just so I can avoid as much disappointment as possible. Although Nintendo has already gracefully declined to show up this year (well, there goes the fun) and I have my doubts that Bethesda is going to show up with anything worthwhile after blowing their load last year, there still sure are some games that are coming out. So, to remind myself what I’m doing here (“at” E3), I’ve been keeping tabs on one of the games that I’ve been in love with for a long time: No Man’s Sky Mass Effect: Andromeda.