But man, if you want to get anywhere in Galaxy Quest fandom, you Don’t Talk About GalaxyCon ‘99.
I’m a n00b, by Quest standards– started watching with the New Adventures, right as LJ was taking off. The funny thing is, I’m not much younger than the biggest BNFs. They just got a head start, and were fans of the old show even though they were barely born when it was airing. I hear older fans grumble about it, sometimes. They wonder how a bunch of twentysomethings ended up not only the biggest names in fandom, but in charge of the con and friendly with the cast, besides.
“That picture from Jason and Gwen’s wedding is circulating on Tumblr again,” I tell my housemate. “Did you know Brandon Wheeger was a groomsman? He was barely out of high school– how did he even manage that?”
Max rolls her eyes at me. GQ isn’t one of her main fandoms, though I’ve made her watch most of the episodes on Netflix. Still, she picks up enough secondhand to know most of the main fannish players. “You’ve got a really weird grudge against that guy, you know,” she tells me. “You need to drop it. You’re friends with Katelyn, aren’t you?”
“Mostly I just really like her fic,” I say. To be fair, she writes really, really good fic. Her Laliari is amazing, and she even makes me like Roc. “The fact that she’s part of Brandon’s weird cabal is something I’m willing to overlook.”
“It’s not a cabal,” Max reminds me. “They’re the concom, not the Illuminati.”
“The Illuminati would be less banhammer-happy,” I grumble, but I let it drop. GQ fandom, for all its weirdness, is pretty well-run by its benevolent overlords: minimal wank, maximal inclusiveness, zero tolerance of cosplayer gropers or entitled man-children. I’ve even volunteered at GalaxyCon the last few years, mostly because Katelyn comes up with really awesome programming for the fanwork track, and she knows I can be trusted to not go mad with power if she lets me sit on her panels.
And, of course, because I know that You Don’t Talk About GalaxyCon ‘99.
Remember how just yesterday I was saying that Galaxy Quest’s only real issue was its lack of inclusivity? When the Galaxy Quest crew had to go to its fans to figure out how to maneuver around their ship and save the day, Jason called Brandon and his group of white male mega-fans to help them out. It was a nod to fandom, but it was only really for the stereotypical fans, even though it was clear from the convention shown in the movie that there were fans of color and female fans in the audience. So why not let some different people be the mega-fans for once? Fortunately, there’s fanfic to help out.
Being a member of the geek community is full of ideas, debates, and experiences, but underneath it all, we are a community of things. Books, comics, toys, games, discs, shirts, accessories, posters, and more. Some of these are fun, useful, or deeply meaningful. But I’m not talking about those things.
I’m talking about the rest of it. The piles of once-read novels by mediocre authors creating licensed works. The keepsakes from a long-forgotten convention. Video games that only live because of the phrase “backward compatibility.”
In other words, we all curl up at night on our hoard of valuable, useless junk. Like a dragon sitting on a pile of gold coins you can’t spend on Amazon.
Illustration by Pauline Baynes in Voyage of the Dawn Treader
When I was a teenager, a friend of mine suggested watching Princess Tutu. I briefly looked up images, and they gave me a typical shoujo vibe. I was very skeptical that I’d enjoy it, especially since it had to do with ballet and I had no interest in dance, but I finished it anyway since it was highly recommended. The anime started slow, but by the end I couldn’t wait to see the grand finale. Even with my lack of interest in ballet, it showed a surprising level of depth that I wasn’t expecting. The heroine focuses on how to deal with emotional distress, in the healthiest and most optimistic way possible. I found myself getting invested in each and every character and their well-being. Princess Tutu is a strong character who saves people without resorting to violence. As someone who focuses on character development, I was ecstatic to see that Princess Tutu and the main cast are given different roles than you’d expect, and the lessons they reflect real emotional challenges in life that people struggle with. It’s become a classic to me, and I can’t wait to share it with you and other people too!
On some level, we want our fictional universes to be real. We want our Hogwarts letters; we want the TARDIS to show up on our doorstep; we want to be chosen as the hero by a talking cat or to find faeries in our backyards. And creators have noticed. Many franchises have tried to play into our desire for our fantasy worlds to be real by adding a layer of meta into their creations, inextricably linking the real world and the fictional one. The key to this sort of real world tie-in is subtlety and a firm grasp on the message of the original work.
Months ago, I began a series of posts in which I endeavored to celebrate the female leads of the Nightmare on Elm Street series. It’s my favorite horror franchise and has many excellent qualities, not the least of which is its celebration of female heroines, so the choice seemed an obvious one. I got through most of these leading ladies in a timely manner, but when it came time to write about the original and greatest protagonist of this series, I found myself incapable of accomplishing the task.
How could I put into words all that is so incredible about Nancy Thompson? How could I do justice to the character who is most responsible for my love of this series and, on a larger scale, the whole horror genre? I was locked in indecision and simply avoided the topic, but now that it’s October and I’m fully immersed in horror and the supernatural, it is finally time to finish this series.
Oh, how I love all the older games. Unfortunately, the graphics give my boyfriend a headache, thus I must stick to single-player RPGs. And to be honest, I kind of prefer it that way. I don’t get along well when there are other players. But pursuing through my collection the other day, I came across one game that I hadn’t played in forever: Legend of Legaia.
I have such fond memories of this game. I remember my older brother tricking my nine-year-old self into paying for half of it, with the hope that I wouldn’t like it so he could keep it for himself. The love we family members have for each other.
I also remember him being bored with it and getting annoyed that I actually really liked the game, despite what he initially hoped. Unfortunately for him, because it was half mine, I refused to let him sell it after he decided he didn’t want it anymore. And that’s why it’s been collecting dust underneath my bed for the past fourteen years. I guess he should have known that his nature-hating sister would love a game about saving trees so long as magic was involved. And so long as I could beat the shit out of monsters. Those tree-murdering bastards!
Anyway, Legend of Legaia first came out for the PlayStation in 1998, and it had okay ratings, but it was by no means a big hit. And most people I mention it to have never heard of it. In 2001, Prokion released the sequel, Legaia: Duel Saga. From what I can tell—as I’ve never played the sequel, nor do I really plan to—it has nothing to do with the first game. It also had okay reviews, but any connection it has to its predecessor seems to end at simply being based in the same world. From what I’ve gathered, the whole world/tree-saving fiasco impacts nothing in Duel Saga’s plot.
So Legend of Legaia takes place in a world called Legaia. The game begins by giving a brief introduction and history lesson on the world.
God created the heavens, the earth, and the seas. After creating all things in the universe, god created humans to rule over this world. Yet while possessing the wisdom of god, humans were physically weaker than the wild beasts, and impulsive in spirit. Many times did the humans come close to dying out forever. Concerned about the humans’ future, god gave them a mighty force with which to aid them.
It was the Seru.
Since the dawn of human memory, known as history, humans lived together with creatures known as the Seru. The Seru lived together with the humans, always obeying them, and making the humans many times stronger than before.
When not worn by a human, a Seru looks much like a stone figure. However…
Upon touching a human, a Seru changes form and gives that human secret abilities. With a Seru, a human can lift objects heavier than itself and even fly in the air at will.
However, that era came to an end.
Appearing from out of nowhere, the Mist covered the land, bringing to an end symbiosis between humans and Seru.
After the thick Mist came, the Seru, who were once obeyed humans, rebelled against them.
The Seru began attacking humans at will. Seru that attached themselves to humans controlled their minds and turned them into evil beasts.
As if forsaken by god, human civilization collapsed. It was the twilight of humanity.
Those who escaped the Mist inhabited desolate areas and protected each other. Now, their faint hope is their only source of inspiration.
Yeah, all of that could probably have been explained during the gameplay, and not shoved on us all at one. It also takes about two or three minutes for the game to even scroll all that along the screen. It’s pretty dull. I much rather prefer this opening sequence:
It’s after this that we’re introduced to our main character, Vahn. Vahn, who takes after characters like Link and doesn’t talk or have any sort of personality outside what you want him to have, lives in a tiny ocean town called Rim Elm, with high walls that keep the Mist at bay. I guess it’s a good thing the Mist apparently can’t travel over water, or they’d be screwed.
Oh, wait. It can.
Plot hole?
So we start off by going through Vahn’s daily routine—but wait, the hunters are back, and the one, the father of Vahn’s love interest who has no relevance outside the first ten minutes of gameplay, has been injured. He dies, everyone mourns, and life with the Mist is truly awful. Then, later that night, there’s ominous banging on the wall. Some giant Seru-like monster breaks it down, which allows the Mist and a bunch of other Seru and monsters to enter Rim Elm.
However, the Mist cannot seem to penetrate the town center where a giant dying tree sits. And though this tree seems capable of holding back the Mist, despite dying, none of the other dying trees can. Plot hole?
When Vahn touches the tree, he encounters Meta, who is a Ra-Seru, not to be confused with plain Seru. A Ra-Seru is a Seru that is immune to the Mist, and even though earlier we had hunters who could travel through the Mist, apparently that’s only possible if a person has a Ra-Seru attached to their arm. That might be another plot hole. Or maybe it’s just really hard to not get possessed by an evil Seru without a Ra-Seru. I’m not sure, because the game seems to flip on its stance here.
Anyway, the tree in the square is called a Genesis Tree, and with Meta’s power, Vahn is able to restore it to full health. The tree does some magic, and it pushes the Mist and the evil Seru away from Rim Elm. From there, Vahn is obligated to go out into the world and revive as many Genesis Trees as possible to save Legaia from the Mist.
Oh, and remember when our history lesson said this:
Upon touching a human, a Seru changes form and gives that human secret abilities. With a Seru, a human can lift objects heavier than itself and even fly in the air at will.
Don’t expect the ability to fly in this game. Or to lift heavy objects. The oh-so-secret abilities of having a Ra-Seru, secret in that everyone knows about them, is to save trees and absorb the magic from Seru controlled by the Mist. It’s also a nice free pass for not having to pay for letting rooms at certain inns. Meta at one point tells Vahn to kill as many Seru as possible to gain magic spells. So… in order to gain power, Vahn should murder all the creatures being controlled against their will to stop evil…?
Well, I personally don’t care. I just want the magic. You end up with a total of three characters that all have Ra-Seru, and they can all absorb magic. One thing I like about this game is that there isn’t some ridiculously large amount of Seru types, so it’s within reason to get all the characters every spell. What’s a bitch is leveling up all the spells for the different characters. They each have nine levels, which may not seem like a lot, but that requires using each spell about sixty some times for each character. And for an obsessive-compulsive person like me who has to level everything up to max, it takes a while. It doesn’t help that each spell takes about as long as the summons from Final Fantasy to be cast.
Our second main character is a girl named Noa. Her personality ranges between quirky and fun to Oh-God-Please-Make-Her-Shut-Up-Before-I-Shoot-Her-In-The-Face. Okay, she’s not that bad, and she has admittedly a lot more personality than Vahn, though that’s not hard. Furthermore, her relationship with her Ra-Seru, Terra, is much more in depth than Vahn’s with Meta. Noa’s backstory—she’s a princess. Opps! Spoilers!—is that she was abandoned as a baby near the Genesis Tree Terra resided in when the Mist first came. But at the time, she was too small for Terra to bond with. Thus Terra took over the body of a wolf and scurried Noah off into a cave protected from the mist, where she raised Noa as her daughter and trained her how to fight. Upon Noa’s meeting with Vahn, Terra uses the power of a Genesis Tree to transfer from the wolf to Noah.
Noa’s fun in a way that I don’t often see—or when I do see it, it’s not done well. Because of being raised by Terra away from any kind of human interaction, she doesn’t understand a lot of trivial things, like the fact that men grow mustaches. Like seriously, they have whiskers coming out their noses. Weird.
Gala, our other character, was raised in a monastery, where it’s taboo to have a Ra-Seru. On top of that, he also hates the Seru and Ra-Seru, though he reluctantly agrees to being bonded with Ozma, which gets him excommunicated. It takes him quite a while to come to terms with having a Ra-Seru and not thinking of Ozma as little more than a leech on his life. And though being a big tough, burly man, he is one of the kinder and gentler characters in the game. His childhood rival, Songi, also ends up with a Ra-Seru, but Songi’s is evil, and he then becomes one of the main antagonists throughout the rest of the game. One internet site I came across gave a character description for him that read something along the lines of this:
He will haunt you for the entire game.
I’m not going to lie though, this game is kind of hard. Unless you’re like me, and you have to spend time leveling up all your Seru magic the moment you get it and are thus about ten levels higher than you should be at any given time, some of the boss fights in this can be a real bitch. Bosses like Xain, a big minotaur-like creature, have been known to be so tough that players have given up.
On top of that, for someone who wants to get all the different magic for each character, you’re going to find that bit of a challenge too. Yeah, it’s not impossible, and it doesn’t take forever, but it is time consuming. Some Seru are easier to absorb than others. For instance, Vahn’s Ra-Seru, Meta, is fire based, so fire Seru are pretty easy to get. However, Ozma, Gala’s Ra-Seru, is lightning based, so water Seru can take a bit of time. Furthermore, Ozma takes longer to level up water Seru than it would lightning Seru.
That aside, the battle system is pretty good, and it has the original Japanese voice actors shouting things during fights. Though, unless you speak Japanese, what they say won’t make any sense outside grunts with syllables. Each character can either do magic, chose between four different physical moves, or something called Spirit each turn. Because this is a martial arts game, a player can pick how the characters fight and discover different combos. Some combos only take three moves, while others take eight or more, and they can be combined. The aforementioned Spirit move increases the combo bar, allowing the characters to do more moves. So it is a lot of fun.
Here’s someone fighting Xain:
Unfortunately, the graphics are lacking compared to today’s standards, but for a 1998 game, they were pretty good. They remind me a lot of Final Fantasy VII, actually. Both games did come out around the same time.
For the most part, yeah, the story can be a little cheesy, but it’s not like it beats its audience over the head with some self-righteous moral of saving plants like Avatar does. It’s just a pretty fun game with an interesting concept. Of course, the beginning history lesson doesn’t really do much. I mean, God had some vested interest in humanity, and then I guess He stopped caring after the Mist made everything go to hell, because He’s never really mentioned again.
I’d definitely check this game out if you happen to have a PlayStation or a PS2 lying about. You’d still need a PS1 memory card. Most of my files are around somewhere between thirty to fifty hours long, so there is a fair amount of story and gameplay. Legend of Legaia kind of got swept under the rug of other games, and despite that fact that I see it referenced a lot, it’s still not that popular, which is a shame, because despite some of the faults I mentioned, they’re all forgivable. If any of you’ve played it, tell me what you think.