A Few Steps Forward, a Few Steps Back: E3 Stumbles at Reclaiming Connection with Non-Industry Audience

Rin: Maybe it’s something that comes with age, but going into E3 no longer has the hype it used to. In the years before, there was at least one game I was interested in hearing about. This year, though, I came in at a hard neutral: what I knew was going to be shown I wasn’t interested in, and I had no hope about the things I didn’t know about. Yet, maybe it was this neutral stance that led to me being pleasantly surprised in some cases, and saved me the disappointment in others.

As industry veterans struggled to remember what they should even do on the E3 stages, the year’s themes of inclusion and the importance of the gamer community were surprisingly not entirely off-base. I’d even hazard to say that companies may even be starting to care about diversity, likely in no small part due to the success of other diverse titles like Overwatch. And overall, the presence of non-male, non-white people on stage and in the games shown was much higher than I was anticipating. There’s a lot to cover, so thankfully this year I’m joined once again by BrothaDom. You ready to jump in?

Dom: Yep! I was feeling a little bored and jaded going into the conference, but it definitely had some pleasant surprises sprinkled in. Let’s do this.

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Trailer Tuesdays: Splatoon 2

Despite this year being packed full of great games already (just look at games like NieR: Automata and Breath of the Wild!), the Spring/Summer season never fails to hype even more games coming in. No doubt E3 has an impact on this, but even before games are shown there, companies are making announcements and releasing information on their upcoming projects. Being the maverick that they are, Nintendo has already teased many of their big upcoming projects. The title that caught my attention the most was the follow up to 2015’s Splatoon, a game I had an immense fondness for.

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Fire Emblem’s Bright Future: A Divine Light or Burning Pile of Trash?

I’ve finally taken the time to sit down and watch the Fire Emblem Direct that aired on the 18th. While I’m excited for the proposed game coming out for the Switch in 2018 (about which no details have been given yet), and I’ll probably enjoy Fire Emblem Warriors with the same undevoted, “it’s good for killing some time” mindset that I did Hyrule Warriors, I find myself conflicted on the other two titles that were brought up during the event. Both Fire Emblem: Echoes and Fire Emblem: Heroes are beautiful games that will probably be fun and enjoyable. However, with both of them, I fear that the series may be slipping back into some tropes that we really should be past in 2017.

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Rin Plays: Style Savvy: Fashion Forward

Given the current state of the nation, I think it’s fair to admit that a lot of us are reeling and suffering from the recent election results. While I absolutely respect and encourage those who are able to go out and protest in any way they can, sometimes we all need a little diversion from the shittiness that’s been thrust upon us. While for me this usually manifests in playing Harvest Moon or fiddling with the slew of dollmakers on Rinmaru, I just so happened to come upon another great game for when you really want to disconnect from the real world for a bit. If you’re a fan of internet dress-up games too, then you’ll adore Style Savvy: Fashion Forward.

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Internet Branding with a Nerdy Slant

Living in the internet age is pretty weird. We’ve gone through a paradigm shift from being afraid to meet people from online in real life to having the possibility of meeting many friends and significant others in and outside of cyberspace. It’s been quite the change. With this openness, increasing ubiquity of access, and wider spread of ideas, the internet has sort of developed its own culture. This has happened to the degree that even specific social networks and sites have their own flavor or subculture; people have a mindset about Reddit, Tumblr, etc., and those sites tend to have self-identified traits. Perhaps more than traits, each of these subcultures perpetuate their own style of memes, and each amplifies their frequency of use to a different degree. Even though they existed long before the internet, memes have seemed to really pick up a lot more steam in the past few years. One area really affected by the memetic culture of the internet is advertising. In particular, social media profiles for products have adapted more humorous approaches to gathering support and fan attention. Nerdy properties were quick to jump on the meme bandwagon, and less geeky products were equally as quick to add memes and other genre references to their plans. I want to talk about both a bit more, since not only do they both show the proliferation of nerd sensibilities to the greater public consciousness, but this usage also shows how companies are making an effort to cater to what people want a bit more.

SonicSonPug

(via—Sonic the Hedgehog Facebook Page)

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A Long, Slow Climb: E3’s Tentative Chips at Breaking the Mold

e3logoGoing into another year’s E3, a shared sentiment around the gaming community seemed to be one of disenchantment and exhaustion. The landscape of gaming is in a position where some things are trying to change, but other things are staying the same more than ever. People are tired of seeing the same old thing, yet there are so many complaints when new things are tried. It’s a game no one wins, and yet both sides keep trying. From the looks of things, the call for inclusion is starting to be heard. Nevertheless, the status quo is trying to hang on harder than ever, and it in turn produced some of the most lackluster entries in E3 that I’ve ever seen.

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A Linkle in Time: Nintendo’s Recent Steps toward Inclusivity

The TriForce Heroes experience (via midnaslament @ tumblr)

The TriForce Heroes experience
(via midnaslament @ tumblr)

Recently my brother and I started playing TriForce Heroes, the newest installment of the Zelda series on the 3DS. While this game didn’t necessarily catch my attention from either the Nintendo Directs or E3, when I watched other people play it and saw how much fun they were having, I decided I had to pick it up despite its forced multi-player angle. However, I did also want to pick it up for one other reason: the fact that this game is the first where Link isn’t restricted to a certain type of clothes based on his gender. It’s sad to say how unique it is for a game to both allow characters to wear whatever the fuck they want with no consequence (via in-game perception) and to practically encourage it. While this is what it looked like from the outside, I couldn’t be sure until I played the game myself.  At around the same time as TriForce Heroes’s release, the Zelda fandom received another announcement that seemed to promote the message that, well, if some part of Nintendo was going to take the steps to being more inclusive in their games, it was going to be the Zelda franchise. But how effective will their efforts be? I can’t predict the future, but if anything, I think it’s a good start.

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“In My Heart, I Am A Gamer”: Memories of Satoru Iwata

On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.

Satoru Iwata

Rin: This wasn’t the post I was planning on writing this week. I think many other blog writers, tech journalists, and gaming fans can echo the sentiment that we expected July 11th to be just another day. Not the day that we would lose one of the most treasured people in the gaming industry to cancer. While I usually don’t take celebrity deaths hard—the last one I cried over was Steve Irwin, but who didn’t—I’ve spent the better part of the last two days on-and-off crying over too early demise of Nintendo’s previous president and CEO, Satoru Iwata. I’ve never realized what an impact he had on me, and I’ve found so many who felt the same.

Dom: Same here. I’ve played so many Nintendo games and watched so many Nintendo Directs, but I wouldn’t have thought that Mr. Iwata’s passing would have me continuously on the verge of tears over the course of a few days. It was a surprise, undoubtedly, and it’s incredibly hard for many of us to compose ourselves.

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Sexualized Satudays: Splatoon and Super Smash Bros. Engender Performative Play

More puns! The praise train for Splatoon and Nintendo keeps going!

For many of us, video games are a form of escapism. This can come in a few flavors, either by having equal standing in the game’s society, being able to perform outlandish feats, or just experiencing a world unlike your own. Another form of escapism is getting the chance to roleplay as something other than yourself. One of the most common ways to roleplay in gaming is to take on a character of another gender. In light of this, I want to discuss Splatoon and Super Smash Bros. some more.

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Transformation and Stagnation: E3’s Claim on the Future of Games

e3logoRin: Honestly, this year I wasn’t sure what to expect from E3. Sure, we had the old stand-bys of another Call of Duty game and another Mario game to look forward to (if you’re into that), but for the most part, viewers were going in blind. In lots of ways, I was pleasantly surprised, and even in some cases I got to revisit the emotions that E3 should give its audience: whimsy and unmitigated excitement. In other cases… uh, not so much.

Since this was such a jam-packed year, I’m pleased to be joined by my fellow games enthusiast, BrothaDom!

Dom: Hi Rin! Yes, I’m in agreement with you there: this year definitely brought some enjoyable highs, and some disappointing lows.

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