Over the holidays I told myself I was going to finish Fallout 4. This didn’t happen for a variety of reasons, one of the most glaring ones being that despite how hype Bethesda made me for the game, it didn’t exactly live up to everything I felt was promised. These situations where a game is just so utterly in the middle are frustrating. It’s not that the game was bad, and I did have fun playing it, yet ultimately it was like plain sponge cake: good for a while, but not interesting enough to keep me coming back for more. I know I’m not the only one who feels like this—lord knows there are only so many Minutemen missions you can do before you avoid getting in Preston’s dialogue radius. However, where some people are on the side of criticizing the game’s awkward building system, or the combat system, I’m more in the group that thinks the writing is what kept this game from being great. There are lots of things I could critique about it, but one of the things that struck me the most was how uneven the narrative power (and even in-game social power) between the women and men was.