Rin:Maybe it’s something that comes with age, but going into E3 no longer has the hype it used to. In the years before, there was at least one game I was interested in hearing about. This year, though, I came in at a hard neutral: what I knew was going to be shown I wasn’t interested in, and I had no hope about the things I didn’t know about. Yet, maybe it was this neutral stance that led to me being pleasantly surprised in some cases, and saved me the disappointment in others.
As industry veterans struggled to remember what they should even do on the E3 stages, the year’s themes of inclusion and the importance of the gamer community were surprisingly not entirely off-base. I’d even hazard to say that companies may even be starting to care about diversity, likely in no small part due to the success of other diverse titles like Overwatch. And overall, the presence of non-male, non-white people on stage and in the games shown was much higher than I was anticipating. There’s a lot to cover, so thankfully this year I’m joined once again by BrothaDom. You ready to jump in?
Dom: Yep! I was feeling a little bored and jaded going into the conference, but it definitely had some pleasant surprises sprinkled in. Let’s do this.
This weekend, I rushed to the theater to see Wonder Woman. I was filled with both hope and fear. I knew that if Wonder Woman did poorly that we might never see a female led superhero movie again, and I knew that so far DC Comics’s movies haveleft a lot to bedesired, but I was hearing good things about the film so I walked in hoping for the best. And praise Hera, I have never been more pleased or satisfied with a superhero film.
With E3 just around the corner, it’s difficult not to get hyped up about the video game industry!
…No, I lied. Given the last couple of years, on the whole E3 has kind of been lacking on what the emerging, diverse gaming populace want to see in their games. Some game companies are trying, like Guerrilla Games and their game Horizon Zero Dawn, but still end up missing the mark; for example, with Horizon, many Native players and onlookers found that their culture was appropriated and misrepresented because there were no actual Native people serving as consultants or even on the writing team. With game companies being so strangely reluctant to actually collaborate with people from the culture their game is going to represent, I found myself keeping away from one game series in particular: Far Cry.
The Far Cry series has been around for more than a decade and the gameplay within its more recent installments (FPS with both action and RPG elements) always attracts praise from critics and players alike. However, what put me off the series is the way it seems to embody the idea that cultures not our own are in some way barbaric and in need of liberation. For instance, 2012’s Far Cry 3 stars Jason Brody—like, seriously, have you heard a more “white guy from Orange County” name in your life?—who is captured by a pirate crew during a party along with his friends and brother on an island in the Indian Ocean, and gets caught up in some slavery ring/drug cartel businessbecause of course that’s what’s happening. 2014’s Far Cry 4 feels like it takes a step in the right direction, having its (still male) protagonist Ajay actually have ties to the Nepalese-inspired culture of Kryat, where the game takes place. However, I can’t find anything that leads me to believe that Ubisoft actually consulted anyone from the Nepal area to help with their worldbuilding, and instead simply sent their team to Nepal to draw their own conclusions.Yet with the upcoming Far Cry5 I can’t help but be excited because for once, the protagonist won’t be restricted to being a dude. Additionally, there’s no uncomfortable feeling of going overseas and bringing American justice to foreign people. Far Cry 5 takes a controversial–or perhaps just controversial given the political climate—look at a villainous group that’s been avoided for far too long in the series: white people.
After what feels like 600 actual years, I’ve finally reached the end of the newest installment in the Mass Effect series, Mass Effect: Andromeda. The previous trilogy left us with Commander Shepard defeating the harbingers of an oncoming galaxy-wide purging of intelligent life and everyone looking forward to a very bright future. But in Andromeda, that life, those problems, and their resolution are all thousands of light-years away and several hundred regular years in the past. Playing as Ryder alongside my fellow space frontierspeople, I found that exploringhumanity’s and all the Milky Way races’ newest home was a journey that often left me feeling conflicted, especially because Bioware never seemed to fully grasp the implications of Ryder’s and the Andromeda Initiative’s actions or feel brave enough to go beyond the hackneyed sci-fi plots of yore.To get it out of the way, yes: the graphics are janky at times and some of the voice acting feels like the actors/actresses had no direction for the context of their lines, but these factors alone do not a bad game make. And I wouldn’t say that Andromeda is even bad; honestly. Andromeda’s problems are due to its undeserved high opinion of itself, and by taking on too much, the game doesn’t give its audience enough of anything.
Pacific Northwest Stories, which has expanded to becomePublic Radio Alliance, the same group that creates shows like The Black Tapesand Tanis, has recently come out with a new podcast called Rabbits. The podcast is only four episodes in and it is definitely addictive and interesting, but it also already has several issues that really bug me.
Here on this blog, we’ve unintentionally managed to cover just about every animation nominee for the 2017 Academy Awards in one way or another. Not that I particularly care about the Academy or their opinion, but after giving some page space to Kubo and the Two Strings, Zootopia, and Moana, it felt kind of strange to just ignore the other two films and my artsy ass can never resist delving into productions by lesser known studios. So I set out to tackle the first of these two films: My Life as a Zucchini (or Ma Vie de Courgette in the original French). Distributed by Gebeka Films and premiering at the 2016 film festival in Cannes, the quirky stop-motion film tackles a surprisingly dark subject, and does it well. However, as with most things, this doesn’t mean it was devoid of problems.
Spoilers below and trigger warning for mentions of child abuse.
I don’t have to tell you, dear readers, that Jordan Peele’s Get Out is good; all other film review outlets have done that for me. But allow me to say that if you haven’t seen this film yet, do so as soon as you can. If you’re worried that this film is a Boo! Haunted House sort of horror, then let me soothe your fears. Get Out is absolutely a horror film, but it’s horrific more in its realism than in any sense of gore or otherworldly fiends (though there is gore to be had). More than horror, though, the film is clever in its message. Like Zootopia, Get Out relays the message that racism continues to be damaging in its persistence in modern-day culture, but unlike the Disney flick, Get Out doesn’t lose its message due to a lack of direction. Instead, Get Out focuses on exposing the subconscious racism that lingers in a portion of its audience. Get Out sets itself apart by subtly—and then not-so-subtly—showing that white people who consider themselves progressive can be just as racist as the blatantly racist, and that this liberal-coded racism can perhaps be some of the most damaging racism of all.