There is so much great geek media out there to enjoy: movies, video games, television—the list goes on. It is my solemn belief that these are art forms, and deserve all the discussion we give them, from the critical (like representation) to the mundane (shipping). The range of topics shows how much these art forms resonate with audiences. But to more effectively have these discussions, I think it is important not to dismiss shows with a younger target demographic.
The other day I was catching up on episodes of Regular Show and reruns of Kill la Kill and began to wonder to myself: what exactly is the appeal of these shows? Sure, on the surface, Regular Show is a comedic fantasy steeped in absurdity, but I wondered if there was more to it. For me, the characters are very relatable in their mundane activities, but that couldn’t be the only thing. Kill la Kill is an action-packed anime with heavy fanservice that also revels in the absurd. I believe that the way each of these shows handle absurdity seem to be where they shine, and I think there is some room to analyze deeper points.
Spoilers for Regular Show and Kill la Kill after the jump! Continue reading
During recent discussions with friends, the question has often come up: “What’s so great about Adventure Time?” After all, its target demographic is children. Why is it such a hit with older audiences? Well, besides humorous situations, fun art, strong characters, and other countless reasons, I think the most important and engaging part of the show is its success in worldbuilding. To be honest, I think this is the hallmark of many great series.
Adventure Time spoilers below.
In recent years, nostalgia has been a driving force in the geek industry. Reboots, remakes, and old properties have dominated sales to a considerable degree. This is interesting, but a lot has already been said about why we feel nostalgia (and here, via Science Friday). I want to focus more on how this effect is important.