Lesbian Matriarchs, Smokeleaf Dealing, and Doomed Pyromaniacs: The Diversity and Zaniness of Rimworld

I’m a fan of story games. Deep RPGs with a lot of character development or walking simulators with well done environmental storytelling tend to be the ones I look out for. I also, however, have a huge weakness for good sim/strategy games; particularly space-related ones like Galactic Civilizations. But even games like the Civilization franchise (okay, mainly Civ V) often keep me going well after bedtime. I also generally want games with good representation (which unfortunately often just means some representation). Rimworld, though still in early access, hits most of these notes and has proven a pleasant surprise thus far.

Rimworld-The Spot

The town mothers have a sweet pad. Though I’m not sure who decided the Muffalo could sleep inside. (screenshot from Rimworld)

As a colony sim that plays with the amount of control you have over AI-generated stories that develop between colonists, the potential for complex and diverse scenarios to emerge is similar to that of a game like The Sims and one that provides some interesting opportunity for social commentary, tackling serious issues but not taking itself too seriously in the process.

To give you an idea what exactly I mean, I’ll tell two of those stories: one about a quasi-utopian space-weed dealing colony run by lesbian matriarchs, and one that got burned down by a stressed out pyromaniac and devolved to cannibalism.

TW: Discussion of (non-graphic) extreme violence, drug use, and ableist/sexuality/gender stereotypes after the jump.

Continue reading