Discovering Critical Role led me to find a form of media entertainment and storytelling that I didn’t know existed before: a world of tabletop RPG streams and podcasts. Many of the popular shows are set in original fantasy worlds, most often running on Dungeons & Dragons rule sets. However, today I want to tell you about one of my most unexpected finds, a little hidden gem in the landscape of RPG streams—Eric’s TBD RPG, a show on Geek & Sundry’sstreamingservices, currently playing the official Doctor Who RPG. Although it was initially conceived as an anthology show to run short adventures in different RPG systems, the creators got so attached to their very first characters that it turned into a full Doctor Who campaign. The show combines the best things about the original canon material — wanderlust, curiosity, saving the universe, and whimsy — and it’s carried out by creators who appear to be very mindful of issues of representation.
With my intense love of video game RPGs, it should come as no surprise to anyone that I, too, also have an interest in tabletop RPGs. Unfortunately, the one time I actually found a game, the group fell apart one session in and no one had taken the time to explain anything about the Dungeons and Dragons system to me. It was… certainly an experience. However, taking all the chutzpah I could possibly have for the remainder of 2016, I decided that I would run my own session of tabletop fantasy role playing funtimes. Don’t get me wrong, I’m driven by the thoughts of my players forging relationships, traversing perilous obstacles, and just feeling really cool in the settings I’ve thought up. But really, what I’m most looking forward to is seeing the ridiculous shit they come up with in the process of all of that, which is what today’s web crushes are about.
I believe wholeheartedly in the phrase “truth is stranger than fiction”, and I have no doubt that my players will be able to come up with really… really strange things that I wouldn’t have even thought to think of. That’s part of the fun of tabletop RPGs. This truth is only proven by Tumblrs like Your D&D Stories and Your Player Said What.
Even though I’m not an avid gamer, my brother always keeps me up-to-date with any indie games he finds interesting. The newest game he’s told me about is called Undertale. Unfortunately it’s still in development at the moment, but you can play the demo to get an idea of what the game will be like. There are numerous reasons I’m excited for this game, one of them being the lack of detail to the main protagonist. There’s a unique gameplay that allows you to fight or befriend characters, and the style of the game is very reminiscent of other games like Earthbound. Everything about this game is precious; I’ve even re-watched the trailer video to death at this point:
Spoilers ahead! Seriously though, check out the demo, it’s free!
After what seems like a thousand years, Destiny, one of the games I was incredibly excited over when it was announced at E3 in 2013, has been released to the public. As someone who didn’t get into the beta (and additionally not having the specs to even play the beta), I’ve been waiting with bated breath to get my hands on it. And now that the moment has come and the initial excitement of playing a new game has passed, I think I feel safe enough giving my opinions on what I’ve played. No, I have not beaten the game yet—I am not one of those people that hit the level cap in the first couple of days. But this article isn’t really about the story anyway. Why? Because there’s not really a story worth caring about. Surprisingly, it’s not Destiny‘s fault either, but this still doesn’t stop the game from being somewhat disappointing in the larger scheme of things. Continue reading →
Just before I could start complaining about not having any games to play—a common complaint of a gamer, and hardly ever true—my girlfriend was kind enough to purchase the PC game Long Live the Queen for me. Let me tell you right now: this game is fucking difficult. It’s not just me being bad at the game, though I’m far from an expert; rather, Long Live the Queen takes some serious planning to get anywhere substantial.
Upon reflection, the thing I’m more surprised by is that I didn’t expect it to be difficult, or at least as difficult as it ended up being. This was a three-fold problem of misconception: knowing the game developer, knowing the type of game, and, due to the previous two,some unfairly lowered standards on my part. If you hold some of these same misconceptions, allow me to help alleviate them now; this game and this developer honestly deserve a lot of credit—much more than many would give them right off the bat.
So I far too often find myself in the quandary of trying to explain all of Matt Smith’s plot to my friends. I’ve gotten pretty good at it, but it can take a while. Ask my bff Nakura, to whom I once regaled an entire hour’s worth of info over crepes. Little did I know I could just as easily give them this:
(I tried really hard to embed this, but it will only show the link. Rawr).
This is sadly not a real game, just a clever animation by the folks at CollegeHumor. But BBC take note: I would play this game. I would play the shit out of this game, and I never play video games.
But anyway, watch and enjoy (or despair?) as Eleven’s shenanigans are summarized far better than you could hope to do, and in a format you wish you could play. What other shows would you kill to see an RPG for?