After what feels like 600 actual years, I’ve finally reached the end of the newest installment in the Mass Effect series, Mass Effect: Andromeda. The previous trilogy left us with Commander Shepard defeating the harbingers of an oncoming galaxy-wide purging of intelligent life and everyone looking forward to a very bright future. But in Andromeda, that life, those problems, and their resolution are all thousands of light-years away and several hundred regular years in the past. Playing as Ryder alongside my fellow space frontierspeople, I found that exploring humanity’s and all the Milky Way races’ newest home was a journey that often left me feeling conflicted, especially because Bioware never seemed to fully grasp the implications of Ryder’s and the Andromeda Initiative’s actions or feel brave enough to go beyond the hackneyed sci-fi plots of yore. To get it out of the way, yes: the graphics are janky at times and some of the voice acting feels like the actors/actresses had no direction for the context of their lines, but these factors alone do not a bad game make. And I wouldn’t say that Andromeda is even bad; honestly. Andromeda’s problems are due to its undeserved high opinion of itself, and by taking on too much, the game doesn’t give its audience enough of anything.