Oh, My Pop Culture Tactical Advantage: Gods + Kings

Civilization-V-Gods-Kings-backgroundOh, Civilization, how you amuse me.

This is a game based entirely on tactics. If you play without a good strategy, you’re bound to lose unless you’ve set the computer difficulty low. While I have played the earlier versions, my experience with Civilization is pretty limited to the latest installment and its expansion pack, Civilization V: Gods + Kings. I think what I like the most about this game, other than building giant death robots and conquering the world, is that we can see how culture and religion can impact growth and power, while completely neglecting how they impact society.

To be fair, that’s not completely true. The game does have a happiness meter, and if your population completely hates you, they will revolt via barbarians.

I suppose that Civ5 is about as accurate as a game can get in terms of application of religion by a society, though it does leave some things to be desired. Being “about as accurate” doesn’t mean entirely accurate, or that there’s no room for improvement in how religion is implemented.

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White House Calls for Research on Links Between Video Games and Violence

Yesterday, the White House unveiled “Now is the Time: The President’s plan to protect our children and our communities by reducing gun violence.” Super good! I don’t intend to attack the the President, his plan, or even the fact that he calls for more research into any possible relationships between video games and violence. With the trauma of gun violence being so severe in American culture, encouraging research into what many citizens believe to have a causative relationship with violence, i.e. that violent video games lead to violent crime, is the right call. While it is politically unfortunate that the President seemed unable to find a place for video games in his plan than under the section to “End the Freeze on Gun Violence Research,” (page 8), I don’t think that we have much to worry about regarding any lasting effects on public opinion. We know that all good research into the topic, assuming fair distribution and reporting of research results and data, is going to show that video games and their place in society are nothing to be afraid of.

Here is my point; how do we already know that we have nothing to fear? Hasn’t research already shown that violence in video games has a lasting effect on gamers, causing them to be desensitized to violence and therefore less likely to check impulses toward violent behavior? Since video games are more immersive than other forms of media, doesn’t it stand to reason that they affect a greater ability to impact and change the human psyche? Let’s look into why not. Continue reading