Despite this year being packed full of great games already (just look at games like NieR: Automata and Breath of the Wild!), the Spring/Summer season never fails to hype even more games coming in. No doubt E3 has an impact on this, but even before games are shown there, companies are making announcements and releasing information on their upcoming projects. Being the maverick that they are, Nintendo has already teased many of their big upcoming projects. The title that caught my attention the most was the follow up to 2015’s Splatoon, a game I had an immense fondness for.
The time has come for me to talk about Dark Souls. It has been on the market for consoles for months, but the PC version only just dropped. Also, it became my new favorite game ever after several hours of play-time back in late April. Dark Souls is an action role-playing game developed by From Software as the spiritual successor to Demon’s Souls, 2009 Game of the Year. I believe Dark Souls is, more than just another great game, a significant and special game which all gaming fans should appreciate even if they don’t play it. It is aptly described as a massively multiplayer, online, single-player game. It is so challenging that its website is preparetodie.com, yet many fans impose progressively more constricting restrictions on themselves to make it harder. Although its Wikipedia page calls the plot minimalistic, Dark Souls features a highly complex and deeply developed plot which continues to generate spirited discussion. It’s a dark fantasy RPG that often feels like survival horror, yet it’s not trendy (maybe that one won’t make sense to anybody else, but I’m so sick of the topical dark fantasy and crappy survival horror that’s been everywhere recently). Because it is easy to describe it in such contradictory and complicated ways, what may be most surprising about Dark Souls is how simple and approachable it really is.