Peace Through Bureaucracy: Star Trek’s Federation as Utopian Fascism

Without getting into depressing (and obvious) specifics, I’ve been thinking about fascism lately—specifically the concept of “utopian fascism”. As is often the case when grappling with such issues, I turned to science fiction for a guide. Fortunately, there is a fictional government perfectly suited to explore the question “can democracy and universal prosperity ever be successfully combined with fascism?”: Star Trek’s Federation.

The Federation’s exact political structure is sometimes difficult to pin down, but it seems to be a combination of a democratic interplanetary parliament, a massive military alliance, and a totalitarian bureaucracy.

federation-space-nazis

This isn’t what it looks like.

Now don’t panic! This isn’t going to be super depressing nor is it going to be about space Nazis (unless you count the above-pictured episode TOS episode “Patterns of Force). When I talk about fascism, I’m talking about the philosophical concept as it dates back to Rome, not the actual horrific reality of modern-day fascism. I am not about to ruin all of our moods by writing some anti-Starfleet propaganda… at least, not too much of it. What I will do is take a look at how the Federation is utopian, how it’s fascist, how (and if) the two can be combined, and what that all says about our vision of a perfect government.

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Captain, You’re Needed on the Bridge

A few weeks ago, The PA Report posted an editorial about Artemis, a game which places you and your friends on the bridge of an interstellar spacecraft.  Check out the article HERE. If you’re a fan of Star Trek, cooperative games, or role-playing, you really need to check this out; trust me.

The game in action: