White House Calls for Research on Links Between Video Games and Violence

Yesterday, the White House unveiled “Now is the Time: The President’s plan to protect our children and our communities by reducing gun violence.” Super good! I don’t intend to attack the the President, his plan, or even the fact that he calls for more research into any possible relationships between video games and violence. With the trauma of gun violence being so severe in American culture, encouraging research into what many citizens believe to have a causative relationship with violence, i.e. that violent video games lead to violent crime, is the right call. While it is politically unfortunate that the President seemed unable to find a place for video games in his plan than under the section to “End the Freeze on Gun Violence Research,” (page 8), I don’t think that we have much to worry about regarding any lasting effects on public opinion. We know that all good research into the topic, assuming fair distribution and reporting of research results and data, is going to show that video games and their place in society are nothing to be afraid of.

Here is my point; how do we already know that we have nothing to fear? Hasn’t research already shown that violence in video games has a lasting effect on gamers, causing them to be desensitized to violence and therefore less likely to check impulses toward violent behavior? Since video games are more immersive than other forms of media, doesn’t it stand to reason that they affect a greater ability to impact and change the human psyche? Let’s look into why not. Continue reading

Score One for the Little Guy: Super Hexagon Rocks

was released for iPhone and iPad on Thursday, and it has drastically outperformed even its developer’s expectations. Having picked it up on Saturday and spent most of Sunday and this morning playing, I have to say it’s no surprise. Super Hexagon is a pure delight to play.

Though I love and play a great deal of games, it still is not often that I find myself smiling broadly from the sheer enjoyment of the experience. Super Hexagon achieves this with its flowing gameplay, simple visuals, and an astounding soundtrack. When you first start, losses come easily in the first several seconds, but you’re right back into it for another try with a simple tap of the screen. This means that the game can feature a steep learning curve and offer extremely challenging experiences without ever breaking the flow of the game. For those who don’t know, the term ‘flow’ in relation to gaming refers to when a players state of mind is fully engaged and focused on the game while fully enjoying. Basically, it means “in the zone.” Thus, a game which “flows” successfully facilitates this state in the player. The gameplay is so simple that it’s nearly impossible to explain, as even these screenshots tend not to help you understand. It’s a basic game of survival by dodging. You see an obstacle moving toward you, and you must move out of the way before it strikes you. Games of this type are nothing new, but Super Hexagon’s use of polygonal themes, catchy chiptunes (by Chipzel), and beautiful color palette set it apart. Such powerful music and colors could easily be overwhelming, but fortunately the music is tasteful and the color schemes pleasant.

Super Hexagon was developed by Terry Cavanagh, the indie developer genius behind VVVVVV. I can say genius because Marcus “Notch” Persson , member of Mensa and creator of Minecraft, lists Cavanagh as one of his idols. Cavanagh’s games tend to be reminiscent of those older gaming machines whose power was measured in bits, but they still always work in new and interesting ways.

Having already sold over 10,000 units, Super Hexagon is sure to keep me and many others smiling for quite some time to come. If you’ve got an iPhone, iPod Touch, or iPad, this is a game you should definitely pick up.