Sexualized Saturdays: Critical Role and the Complexities of LGBTQ+ Representation

(Image via Geek & Sundry)

Over the past few months, I’ve gotten really into Dungeons & Dragons, a role-playing and story-telling game that relies on improvisation and dice. A game of D&D is led by a Dungeon Master who provides a fantasy world for the players to interact with, and together, they build a story. I discovered D&D through Critical Role, which is a weekly livestream showing a group of people playing the game. It’s quite unlike any other media content I consume, as it doesn’t have a team of writers and is largely improvised. Moreover, it started as a private home game, so it wasn’t even initially created with an audience in mind (although the players did make the decision to continue their game instead of starting a new one for the broadcast).

However, since it started streaming two years ago, it has become quite a phenomenon, inspiring people to play D&D and to create. I wrote about the show several weeks ago while I was still frantically trying to catch up and as such didn’t really stop to think much about anything. I was very excited, for instance, about the mere fact that the show includes LGBTQ+ representation. Since then, I’ve finished catching up and had time to reflect on and look at this representation a little more critically. While Critical Role does have characters of differing gender identities and sexualities who are portrayed with care and respect, some of the actions of the players show a lack of consideration towards the LGBTQ+ characters and the people they represent.

Some spoilers below.

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