The video game industry is packed full of talented and creative people. With dozens of AAA titles hitting shelves every year, even more AA titles, and ever-more independent developers taking their creations to the net, it can sometimes be difficult to know where we should be paying attention. It’s even harder to look outside of our comfort zones to find something new. That’s why I would like to begin highlighting some of the most gifted men, women, and studios that should get us all excited. They’ve been able to make lightning strike twice, and we heighten our understanding of our medium by better understanding them. All of that being said, I can’t think of anyone I’d rather kick this all off with than Terry Cavanagh. Continue reading
Yesterday, the White House unveiled “Now is the Time: The President’s plan to protect our children and our communities by reducing gun violence.” Super good! I don’t intend to attack the the President, his plan, or even the fact that he calls for more research into any possible relationships between video games and violence. With the trauma of gun violence being so severe in American culture, encouraging research into what many citizens believe to have a causative relationship with violence, i.e. that violent video games lead to violent crime, is the right call. While it is politically unfortunate that the President seemed unable to find a place for video games in his plan than under the section to “End the Freeze on Gun Violence Research,” (page 8), I don’t think that we have much to worry about regarding any lasting effects on public opinion. We know that all good research into the topic, assuming fair distribution and reporting of research results and data, is going to show that video games and their place in society are nothing to be afraid of.
Here is my point; how do we already know that we have nothing to fear? Hasn’t research already shown that violence in video games has a lasting effect on gamers, causing them to be desensitized to violence and therefore less likely to check impulses toward violent behavior? Since video games are more immersive than other forms of media, doesn’t it stand to reason that they affect a greater ability to impact and change the human psyche? Let’s look into why not. Continue reading
What makes a great game? It certainly takes a degree of technical excellence. Although the graphics and sound have to be of a high enough quality to be appealing, what is truly important is a cohesive aesthetic. A great game needs to be absent of game-breaking bugs, too. However, there are two things that really separate certain game from others: is the game enjoyable, and is the game meaningful? These are two very different things, so let us give them both a close look.