While there are many forms of historical fiction, one of the set-ups that people return to time and time again is that of a more medieval era. Princesses, dragons, references to Arthurian legend; on a surface level, what’s not to like? With the way this era has been romanticized, de-romanticized, and romanticized again, it almost feels natural to be drawn to it, and one of the biggest sources of the romanticization is, of course, knights and the chivalry that comes with them. Knights fighting for their beliefs! Knights, protecting the people they care about! These already make a strong case for me to give a shit about a story about knights, but today’s web crush added one more ingredient to make itself positively irresistible: lady knights who love other lady knights.
Ladies in video games have come a long way from Pauline getting manhandled by Donkey Kong in his self-titled arcade game. Yet, still, the trope of the damseled woman is one of the staples of video games, and her love at the end of a heroic rescue is the ultimate reward for the hero du jour. One of the series that suffers a lot from this is the Zelda franchise. It’s true that Link and Zelda don’t always have an implied romantic relationship, or that Zelda just sits there waiting for Link to come and beat Ganon in any of his incarnations. However, the minds behind Zelda seem adamant against creating a game that gives Zelda a more active role—or even makes her the protagonist—and thus she inevitably becomes a victim in each and every game.
As the wielder of the Triforce of Wisdom, Zelda is intelligent and cunning, so it really is a shame that players only get to see the tip of what this really entails, even though they do get to see how Link’s Courage and Ganon’s Power work. Today’s webcomic Web Crush finally gives Zelda the spotlight she deserves, and in, perhaps, one of the most unlikely of ways.
Spoilers for Life Is Strange below this line.
I’ve spoken about Life Is Strange a few times on this blog before: the episodic game by Dontnod Entertainment came out January of last year. Focused on the time-travel gifted teen Max Caulfield, the game places both Max and the player in the middle of a mystery surrounding her hometown of Arcadia Bay. As interesting as the story was, and as relatable as the characters were, Life Is Strange had one major problem: killing off the main wlw ship. Okay, so technically Max didn’t have to sacrifice her best friend/girlfriend Chloe Price—the option to “save Arcadia Bay” forcing Max to accept Chloe’s inevitable death as she gets murdered—but upon choosing to stay with Chloe instead, the girls sacrifice everyone in Arcadia Bay for their love. I don’t think I’ve met anyone that didn’t agree this was a super shitty way to end Life Is Strange’s story, and an especially shitty way to handle one of the few positive wlw relationships that I can think of in a recent non-indie game. But today, have I got a solution for you!
I really enjoy the Kickstarter platform, and I have a lot of faith in crowdfunding as a concept. Despite there being disappointing results from time to time, I don’t think that is a fault of the service. I’ve backed a few projects that have gone well, and I’ve seen even more projects succeed and please customers. Alternative funding methods help more interesting stories and concepts come to life. One such concept is this week’s Web Crush: Ikenfell, a role-playing game about witches, wizards, their school, and their adventures.
I can’t say that Twitter is exactly my favorite social media platform, but what it lacks in aesthetics it makes up for in making it easier for me to keep up to date with the artists and content creators I follow than I ever could on Tumblr. Thanks to this, I was able to quickly discover and devour Lady of the Shard, a new one-shot by artist Gigi D.G.. At this point, I’m definitely fashionably late making this post; however, if you’re a fan of cute comics about lesbians, aliens, and hope, sit a spell and listen to me for just a bit longer about Lady of the Shard.
Over the years, OCD has more or less become a joke in both the media and public perception, and that can be very harmful for sufferers because it leads people to believe that our metal illness cannot be serious. And when we combine that with the stigma that already surrounds mental illness, for OCD sufferers, sometimes I feel my options are to allow people to laugh at me or treat me like an unstable disease.
Thankfully, “The Secret Illness” Project is here to save the day. Trigger warning for obsessive thoughts and self-harm after the jump.
Oh my god, you guys. I’ve been waiting to bring this team and their amazing game to your attention, and now the time has come and I have no idea how to coherently put my thoughts on virtual paper in a way that isn’t me just shrieking in delight. Mirroring my descent back into the genre, the fine folk at Illus Seed recently released their first game—an otome game—that plunged me straight into feels hell and left me wishing on every star for more.