Just as the internet commotion covering Cuphead‘s huge success, intense fan community, and difficulty has finally seemed to die down, I’ve had a chance to complete it. Long story short, I thoroughly enjoyed it, and it checks many of the boxes that make it a great experience both in style and mechanical substance.
The game’s complete name, Cuphead: Don’t Deal With the Devil, handily explains what you’re getting into. Cuphead and his pal Mugman stumble upon a casino where they make a lot of money. However, they (more specifically Cuphead) fall into the trap of gambling against the Devil. Losing their bet, they beg for an alternative. In order to save their own souls, they must hunt down other debtor’s soul contracts, which comes down to getting in lots of fights.
As much as I want to play Mystic Messenger’s newest route, the better part of my mind is annoyingly making a pretty convincing argument for not completely trashing my sleep schedule for the time being. So, I’m left getting my visual novel fix from other sources. Luckily, I stumbled upon one before the urge became unbearable.
Despite sounding like something I would name a fake game as a joke, Team Salvato’s Doki Doki Literature Club takes the typical slice of life school romance plots and uses its medium to make something truly memorable. While every dating sim and visual novel can be interpreted as a small, in-depth exploration of human (or human-like) nature, Doki Doki Literature Club uses its story to explore the extents of kindness and humanity, and if it can or should cross the boundaries of the narrative fourth wall, leaving players evaluating and re-evaluating their first impressions of the main characters. Before you continue on, reader, I highly suggest you experience everything DDLC has to offer before I spoil it for you. Team Salvato is offering the game for a “name your price” cost on the game’s itch.io page, as well as for free download from Steam. The first run will more than likely take around four hours to complete, but in my opinion it’s entirely worth it. One more thing: please, please heed the content warnings on the game’s page—they aren’t fucking around.
Screenshot taken by me
Massive spoilers below! Trigger warning for depression and self-harm.
The last thing I need right now is another game. I know this, but I also know full well that I’ll always, always make time for dating sims. I was pulled into this one by a couple of people from one of my D&D groups and was pleasantly surprised to discover that while I’m certainly easily swayed into trying dating sims by people simply saying that they’re good, this game is good. Very good. Follow me below the cut for a tale of murder, magic, intrigue, and most importantly, the Arcana.
In the balmy days of our summer vacation I figured it would be as good a time as any to clear out my mobage (mobile game) catalog on my emulator. Yet, as is the result of most of my cleaning ventures, I made space only to fill it up once again. Whoops!
Among my newest set of free to play mobile adventures is Tales of the Rays, a Namco Bandai exploration into how to adapt a console Tales game into a more portable format. Though I started only recently, Rays’s troubling trends only seem to get worse and worse the further I get. Not in terms of the gameplay (which is pretty fun, honestly), but in the development of the two protagonists, especially in concerns to the lady on the squad, Mileena.
Yes, it appears that even if I say that I’m probably not going to buy a game, I’m going to end up buying it anyway so long as you slap “dating sim” on it and give me pretty art. Though Dream Daddy had a couple problems coming out of the gate and still has a few glitches, my experience with the game has been nothing but positive. I’ll get into the wonderfully fluffy details below the cut, but allow me to give my TL;DR right here. If you’re interested in the game at all, it’s worth purchasing; the writing is fun and everyone is kind of great. Also, if you want cute routes, definitely go for Mat or Damien. Drama? Hit up Robert or Joseph. More information? Well, just follow me below the cut.
Like fish in an enthusiastic aquarium, fans are gobbling up the small flakes of information on Dragon Age 4 showing up on the surface of the internet. While most things remain, understandably, under metaphorical lock and key, one of these claims disrupted the community more than others. According to Daily Sun Knoxville, one of the most integral playable characters in DA4 would be none other than the templar Cullen. It’s important to note that Daily Sun Knoxville may not be an entirely reputable source—I mean, if this was a typical leak, it’s weird that no other news outlets appear to have the same information, especially big gaming outlets like Polygon or Kotaku. The legitimacy of the rumor aside, it did spark a discussion worth having within the community. From where I stand, it only makes sense that Cullen found his way from minor NPC to party member over the course of the four games. However, like many other fans, I find the emphasis on Cullen to be worrisome, especially given the narrative’s unsympathetic treatment of the fantastical minorities in Inquisition.
It doesn’t take much for me to be intrigued by any piece of media. If a book has a nice cover, I’m probably going to want to at least read the description on the back of it. If a movie has a good soundtrack, I may be convinced to watch it. And if a game has interesting graphics or some gameplay gimmick that stands out, I’ll be more inclined to try it on my own time. The latter is where I found myself a couple days ago. One of the streamers I watch more regularly plays a lot of weird games from all corners of the internet, and in this particular video he happened to be playing one simply titled Everything is going to be OK. With a title like that, accompanied by distorted graphics that look like they could come from a horror story, it’s easy to jump to the conclusion that no, everything was not going to be okay. Yet though I expected a creepypasta-esque game in which there’s a cult and everything is terrible forever, the game itself had none of the horror trappings that I had grown so used to from staples like“Ben drowned” or even the Silent Hill series. Upon downloading and playing the early access version of the game myself–I stopped watching the stream so I wouldn’t completely ruin the experience–I found I was completely wrong altogether. Everything is going to be OK isn’t a horror game. It’s more like slice-of-life, and its message is ultimately positive.
No, I promise. (screenshot taken by me)
TW for cartoon gore and discussions of depression and anxiety beneath the cut.Continue reading →