Nintendo fans got lots of exciting news this month: a new system that has a lot of good third party support, new Fire Emblem games, a new Mario game, and, perhaps most anticipated, more news on the newest Legend of Zelda game, Breath of the Wild. While I still have many reservations about the game, especially concerning Zelda’s role and the stupidity of her not being a playable main character, watching the new trailer actually made me want to play a Zelda game for the first time in a long while. Thinking back, the last time I was actively interested in a Zelda game was back when The Phantom Hourglass came out in 2007. Though unrelated in narrative, the 3DS game borrowed heavily from the 2002 Gamecube game, Wind Waker, which remains one of my favorite iterations of the Zelda story and is by far my favorite art style of the whole series.
My Zelda flames stoked once more, I set out in search of fic of my favorite Wind Waker-verse character, Tetra. While the headstrong pirate girl got seriously shafted in the second half of Wind Waker due to her “true calling” as a reincarnation of Princess Zelda, I found her character intriguing. How did this pre-teen-looking girl become the captain of a pirate crew? How did she end up forming this found family with a bunch of strange dudes? Furthermore, how would she adapt to her duties as princess while still holding onto to her pirate life? While the fic I found doesn’t answer anything about her past, it does make a pretty good guess about her future—while throwing in a ship that I didn’t know I wanted, but am glad that I know of now.
If you haven’t already heard, Blizzard Entertainment revealed to the world last month in their holiday comic Reflections that Lena “Tracer” Oxton, the mascot character for itsacclaimed multiplayer game Overwatch, was a lesbian. Given how omnipresent she is in the game’s marketing, it was awesome to see this first step for queer representation within the game’s universe.
Within the statement that followed the comic’s release, in which they clarified that Tracer’s particular flavor of LGBTQ-ness was the L, Blizzard also confirmed that Tracer would not be the only character in Overwatch who identified somewhere within the alphabet soup of non-hetero sexualities. This, of course, led to immediate speculation about who else in Overwatch was queer.
My guess? All of them. We flock together. It is known. (via visitantlit)
In these discussions, Aleksandra “Zarya” Zaryanova is a frequently heard name. Indeed, Zarya’s bulky build, pink hair, and overall aesthetic seem to fit the common idea of what a butch lesbian looks like. That, however, is exactly where the discussion becomes tricky.
I was excited for the Assassin’s Creed movie and had made plans to see it the day after it came out. Unfortunately, due to our scheduling around the holiday, I’ve only been able to get to this review now, weeks after its release. I think I can safely say that the Assassin’s Creed movie wasn’t bad, but it also wasn’t very good either. I really wanted this movie to do well, and it had a lot going for it, but it just fell flat in too many places. Thankfully, it didn’t pander to preexisting fans and turn every scene into a pointless Easter egg hunt. Unfortunately, part of me suspects that’s because the people who made the movie don’t know all that much about the games in the first place, and not because of any considered storytelling decisions. On the whole, though, the movie suffered from poor characterization and worldbuilding.
You may recall earlier this year when I spoke of Mystic Messenger, the mobile dating sim game created by Korean company Cheritz that blew up in certain circles on the internet. Though I thoroughly enjoyed the game, I lamented that Jaehee’s route—the only woman on the datable cast—left off on a wholly unsatisfying note. To that effect, not too much later I recommended a fic that I hoped would soothe the pangs left by Cheritz. This time, I aim to do the same, but through a different medium. Though the fandom has quieted, if you’re like me and still eagerly, but silently, waiting for more Mystic Messenger content, I bring to you this fan-made game starring none other than the queen of the RFA: Jaehee Kang.
A few weeks ago, vice president-elect Mike Pence went to see Hamilton and the internet got into big fights over it. No surprise there. While there is no need to retread the controversy itself, or get into political debate, Pence and his party’s politics are well known. This event got me thinking, though, why would he want to see that musical? Was Pence unaware of the racial and social issues inherent in the musical? Maybe.Surprisingly enough, this made me think of many online multiplayer games in which we can see the same phenomenon happening. In games like Overwatch, people sometimes behave in a racist or sexist manner even while playing with a very diverse cast of characters.But I started to notice that this behavior is more prevalent when characters’ identities aren’t reflected in stories.
Gnosticism—a heretical branch of early Christianity—faded almost entirely from view after its founders were edged out of the Church by what would become orthodoxy. With most of their works lost or destroyed, their ideas survived only in the denunciations from the likes of Tertullian and Irenaeus.The Gnostic focus on secrecy didn’t ensure a broad legacy, either—early leaders such as Valentinius and Marcion privileged access to the deeper nature of the universe for initiates and other worthies. Modern Gnostics avoid the secrecy, and as with many aspects of Gnosticism which may seem troubling, the marginalization of Gnosticism limited our understanding to unfriendly characterizations by their orthodox contemporaries.
But in the 20th century, a treasure trove of Gnostic texts was discovered by a couple of Egyptian farmers at Nag Hammadi in a sealed jar. Ever since, their ideas—which seem stunningly modern in some ways—have started to permeate back into the world, gaining influence well beyond what would be expected from their obscurity, particularly since the texts themselves are rarely read by anyone besides scholars.
Still, the ideas in these texts are starting to make their way into pop culture, directly or indirectly, and Gnostic ideas are fascinating enough to be talked about far away from their original sources. They feature prominently in the His Dark Materials series, and some concepts pop up in such unexpected places as Young Avengers, Final Fantasy, and even Futurama.
It happened: I finally heard those familiar notes of “Rudolph the Red-Nosed Reindeer” floating around, so that must mean that the winter holiday season has finally started. Amidst the constant reminders of such-and-such shopping days until Christmas, I would be remiss if I didn’t do a little shilling myself. To be fair, though, this shilling is a long time coming.
One of the largest breakout hits of the year was Stardew Valley, a love letter to farming sims everywhere developed by one person, ConcernedApe, over the course of four years.Stardew Valley offers its players a true choice to approach the game however they want, and while there is a very loose main plot, you don’t really have to follow it if you don’t want to. If you want to spend your time chilling in the mines, you can do that. If you want to actually use your farm for farming things, you can do that, too. You can also choose to pursue a significant other in a way that isn’t limited by the typical heteronormativity of most dating mechanics. There are lots of ways in which Stardew Valley really shines in the farm sim genre, and one of the ways I wasn’t expecting was how it approaches the idea of community as aided by the valley’s supernatural inhabitants.
The Junimos (small Jell-O-like creatures) in Stardew Valley silently stand back and watch the town, gently guiding the player character through the main plot of restoring the town’s community center should the player choose to help them. Thinking about it a little, these cute creatures reminded me of the Harvest Sprites from the Harvest Moon series. While much more proactive and full of personality, these creatures, too, set the player on the path to saving the land, waking up the Harvest Goddess, or whatever else the plot needs you to do. Yet their main goals and how they intertwine with the mortals they watch over—especially through the player character who can actually talk to them—differ in ways that raises the question: does nature itself nurture and shape a community, or does a community shape the nature around them?